5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e

Fleet Armor

Fleet Armor looks like ordinary full plate but moves as though it were far lighter. The original item is a third-party 3.x suit; the modern panels below translate its mobility without importing arcane spell-failure mechanics.

Explore: Magic Armour & Shields · Full Plate







5.5e / 2024

Very Rare Plate Armor; requires Attunement. You gain a +1 bonus to Armor Class. The armour weighs 25 pounds, has no Strength requirement and does not impose Disadvantage on Dexterity (Stealth) checks. Wearing it never reduces your Speed because of insufficient Strength.

5e / 2014

Very Rare plate; requires attunement. You gain +1 AC. The armour weighs 25 pounds, has no Strength requirement and does not impose disadvantage on Dexterity (Stealth) checks.

Pathfinder 1E

Conversion; Price: 25,000 gp · Aura: moderate transmutation · CL: 11th.

This +1 full plate weighs 25 pounds and allows normal unarmoured movement speed. It has maximum Dexterity bonus +4, armour check penalty –2 and arcane spell failure 20%.

Construction: Craft Magic Arms and Armor, feather fall, levitate.

D&D 3.5e

Price: 25,000 gp · Aura: moderate transmutation · CL: 11th.

This +1 full plate weighs 25 pounds and allows the wearer to move at normal unarmoured speed. Maximum Dexterity bonus +4, armour check penalty –2, arcane spell failure 20%.

Legacy source: Relics & Rituals: Excalibur.

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