5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e

Armour or Shield of Peace

Peace magic protects a wearer who chooses restraint over aggression. The original property is a third-party 3.x ability built around sanctuary; the other edition versions below are conversions.

Explore: Magic Armour & Shields · Sanctuary







5.5e / 2024

Uncommon; requires Attunement. Once per Long Rest, you can cast Sanctuary from the armour or shield without expending a spell slot. Use your spellcasting ability for the spell if you have one; otherwise Wisdom is your spellcasting ability for it.

5e / 2014

Uncommon; requires attunement. Once per long rest, you can cast sanctuary from the item without expending a spell slot. Use your spellcasting ability if you have one; otherwise Wisdom is the ability for the spell.

Pathfinder 1E

Conversion: +1,800 gp property · Aura: faint abjuration · CL: 5th.

On command, the wearer can activate sanctuary. Use the item’s legacy DC 11 unless the campaign deliberately recalculates it for Pathfinder 1E.

Construction: Craft Magic Arms and Armor, sanctuary.

D&D 3.5e

Price: +1,800 gp · Aura: faint abjuration · CL: 5th.

On command, the wearer can activate sanctuary (DC 11) on themselves.

Legacy source: Book of Erotic Fantasy.

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