5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Armour or Shield of Peace
Peace magic protects a wearer who chooses restraint over aggression. The original property is a third-party 3.x ability built around sanctuary; the other edition versions below are conversions.
Explore: Magic Armour & Shields · Sanctuary
5.5e / 2024
Uncommon; requires Attunement. Once per Long Rest, you can cast Sanctuary from the armour or shield without expending a spell slot. Use your spellcasting ability for the spell if you have one; otherwise Wisdom is your spellcasting ability for it.
5e / 2014
Uncommon; requires attunement. Once per long rest, you can cast sanctuary from the item without expending a spell slot. Use your spellcasting ability if you have one; otherwise Wisdom is the ability for the spell.
Pathfinder 1E
Conversion: +1,800 gp property · Aura: faint abjuration · CL: 5th.
On command, the wearer can activate sanctuary. Use the item’s legacy DC 11 unless the campaign deliberately recalculates it for Pathfinder 1E.
Construction: Craft Magic Arms and Armor, sanctuary.
D&D 3.5e
Price: +1,800 gp · Aura: faint abjuration · CL: 5th.
On command, the wearer can activate sanctuary (DC 11) on themselves.
Legacy source: Book of Erotic Fantasy.
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