5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e

Enticing Armour

Enticing Armour heightens the wearer’s presence and can project a magical allure. The original property comes from a third-party 3.x source; the modern rules below are conversions, not core 5e or Pathfinder items.

Explore: Magic Armour & Shields · Charisma







5.5e / 2024

Rare; requires Attunement. While wearing the armour, your Charisma score increases by 2, to a maximum of 22. Once per Long Rest, you can cast Charm Person from the armour at 3rd level without a spell slot. Charisma is your spellcasting ability for this spell.

5e / 2014

Rare; requires attunement. While worn, the armour increases Charisma by 2, to a maximum of 22. Once per long rest, the wearer can cast charm person at 3rd level from the armour, using Charisma as the spellcasting ability.

Pathfinder 1E

Conversion: +1-equivalent armour property · Aura: moderate transmutation · CL: 7th.

The wearer gains a +2 enhancement bonus to Charisma. Once per day, the armour can produce a charm effect appropriate to the campaign’s Pathfinder 1E spell list. Use the original third-party seduction spell only if that source is part of the campaign.

D&D 3.5e

Price: +1 bonus · Aura: moderate transmutation · CL: 7th.

The wearer gains a +2 bonus to Charisma. Once per day, the wearer can cast the original third-party seduction spell as a 7th-level sorcerer.

Source: Book of Erotic Fantasy.

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