5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Demonmight Ward Armour
Demonmight Ward is the dark mirror of angelic protection, strengthening an evil wearer against champions of good. The original property is a legacy 3.x ability; the 5e and Pathfinder versions below are conversions.
Explore: Magic Armour & Shields · Dispel Good · Outsiders
5.5e / 2024
Rare; requires Attunement by an Evil creature. While wearing the armour, you gain a +1 bonus to Armor Class against attacks made by Celestials, and you have Advantage on saving throws against spells and magical effects created by Celestials.
5e / 2014
Rare; requires attunement by an evil creature. You gain +1 AC against attacks made by celestials and advantage on saving throws against spells and magical effects created by celestials.
Pathfinder 1E
Conversion: +2-equivalent armour property · CL: 9th.
Increase the armour’s enhancement bonus to AC by +1 against attacks from good creatures and by +2 against good outsiders. The wearer gains +1 on saving throws against spells and spell-like abilities from good creatures and +2 on saving throws against spells with the good descriptor.
Construction: Craft Magic Arms and Armor, dispel good and an appropriate warding effect.
D&D 3.5e
Price: +2 bonus · CL: 9th.
The armour’s enhancement bonus to AC is +1 higher against attacks from good creatures and +2 higher against good outsiders. The wearer gains +1 on saves against spells and spell-like effects from good creatures and +2 on saves against spells with the good descriptor.
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