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Inigo Montoya

HELLO! My name is Inigo Montoya. You killed my father…Prepare To Die!

Inigo grabs the counts sword hand and raises it high, cutting the counts cheek with his fathers sword. “Promise me anything i want”, “ANYTHING” the count responds quickly as he frees his hand and makes for an attack. Inigo lunges forward and stabs his sword through Count Ruegan’s chest with ease. “I want my father back you son of a BIT**!”

By Roland Tanglao from Vancouver, Canada - around the experience music project - seattle-daddycon2014-20140918-P9180172.jpg, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=38108309, Inigo Montoya
By Roland Tanglao from Vancouver, Canada – around the experience music project – seattle-daddycon2014-20140918-P9180172.jpg, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=38108309

Inigo Montoya is the son of a master sword smith. One day his father was told to create the greatest sword ever made, and he did. When the orderer, Count Ruegan came to purchase the final product he offered one tenth the price, Inigo’s father refusd and the Count cut him down. Inigo, only a child, attacked the count with his fallen fathers sword but was quickly beaten, he recieved two scars, one on each cheek for his efforts. Now he spends his days looking for the Count.

Name Inigo Montoya
Human CR 14
XP 38400
Any Medium Humanoid
Swashbuckler level 10 (skill points 60) Swashbuckler
Duelist level 5 (skill points 30) Duelist
Init +10; Senses ; Perception +17

DEFENSE

AC 24, touch 22, flat-footed 12 (+6 Dex, +3 INT, +2 armour, +3 feats)
hp 112 (0d8+10d10+5d10+10+15);
Fort +5, Ref +18, Will +6

OFFENSE

Speed 30ft.
Melee +3 Agile Rapier +27/+22/+17 (1d6+13/15-20)
Space 5 ft.; Reach 5 ft.

Special Attacks

  • Combat Reflexes At 4th level, a duelist gains the benefit of the Combat Reflexes feat when using a light or one-handed piercing weapon.
  • Menacing Swordplay (Ex) At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.
  • Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creatures result, the creatures attack automatically misses. The swashbuckler must declare the use of this ability after the creatures attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
  • Precise Strike (Ex) A duelist gains the ability to strike precisely with a light or one-handed piercing weapon. When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. No of extra 1d6 damage =
  • Riposte (Ex) Starting at 5th level, a duelist can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach.
  • Superior Feint (Ex) At 7th level, a swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbucklers next turn.
  • Swashbuckler Initiative (Ex) At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isnt hidden, she can draw that weapon as part of the initiative check.
  • Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).Bonus =+ 2
  • Targeted Strike (Ex) At 7th level, as a full-round action the swashbuckler can spend 1 panache point to make an attack with a single light or one-handed piercing melee weapon that cripples part of a foes body. The swashbuckler chooses a part of the body to target. If the attack succeeds, in addition to the attacks normal damage, the target suffers one of the following effects based on the part of the body targeted. If a creature doesnt have one of the listed body locations, that body part cannot be targeted. Creatures that are immune to sneak attacks are also immune to targeted strikes. Items or abilities that protect a creature from critical hits also protect a creature from targeted strikes.
  • Arms: The target takes no damage from the attack, but it drops one carried item of the swashbucklers choice, even if the item is wielded with two hands. Items held in a locked gauntlet cannot be chosen.
    Head: The target is confused for 1 round. This is a mind-affecting effect.
    Legs: The target is knocked prone. Creatures with four or more legs or that are immune to trip attacks are immune to this effect.
    Torso or Wings: The target is staggered for 1 round.

STATISTICS

Str 13, Dex 18 + 4 = 22, Con 11, Int 13 + 4 = 17, Wis 8, Cha 14
Base Atk +15; CMB +16; CMD 36
Feats Combat Expertise, Weapon Specialization, Armour Prof Light, Critical Focus, Dodge, Exhausting Critical, Improved Critical, Improved Iron Will, Iron Will, Martial Weap Prof, Quick Draw, Simple Weapon Proficiency, Tiring Critical, Toughness, Weapon Finesse, Weapon Focus;
Skills Acrobatics 24, Bluff 20, Climb 7, Craft 3, Diplomacy 8, Escape Artist 12, Intimidate 17, Know Local 3, Know Nobility 3, Perception 17, Perform 14, Profession -1, Ride 6, Sense Motive 17, Sleight of Hand 6, Swim 1
Languages Common

ECOLOGY

Environment Any
Organization Unique
Treasure Standard

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