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Armor Spikes

You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)

Armor Spikes

An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.

Extras
ArmorCostArmor/Shield
Bonus
Maximum
Dexterity Bonus
Armor
Check
Penalty
Arcane Spell Failure Chance
Speed
(30 ft.)

Speed (20 ft.)
Weight.
1
Armor
spikes
+50
gp

+10 lbs.
Light Melee Weapons (Martial)
WeaponCostDmg (S)Dmg (M)CriticalRange IncrementWeightTypeSpecial
Spiked armorspecial1d41d6×2specialPiercing 

Source: Core Rulebook

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