Scizore
Martial Weapons | ||||||||
One-Handed Melee Weapons (Martial) | ||||||||
Martial Weapons | Cost | Damage (S) | Damage (M) | Critical | Range Increment | Weight | Type | Special |
Scizore | 20 gp | 1d8 | 1d10 | x2 | – | 3 lbs. | Piercing | – |
The scizore is a hardened tube that fits your forearm, ending in a semicircular blade used for devastating bladed punch attacks.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Benefit: It grants a +1 shield bonus to AC, but if you attack with the blade, you lose the AC bonus that round and take a -1 penalty on attack rolls with the scizore. While wearing a scizore, you cannot use that hand for anything else. A scizore provides a +10 bonus to your CMD against being disarmed of your scizore. Donning a scizore is a full-round action.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Ultimate Combat
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.