Mancatcher
Two-Handed Melee Weapons | ||||||||
Weapon | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight | Type | Special |
Mancatcher | 15 gp | 1 | 1d2 | x2 | – | 10 lbs. | P | grapple, reach, see text |
This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

06/42a13a8aee57b32e4826c1d67417.jpgGallery: https://wellcomeimages.org/indexplus/image/L0057575.htmlWellcome Collection gallery (2018-03-31): https://wellcomecollection.org/works/b7zehz64 CC-BY-4.0, CC BY 4.0, https://commons.wikimedia.org/w/index.php?curid=36202880
Benefit: A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the -4 penalty for not having two hands free); success means you and the target are grappled, but you do not move into the same space. Once the target is grappled, you can perform a move or damage grapple action against him.
The mancatcher has hardness 10 and 5 hit points; it requires a DC 26 Strength check to break it. If you drop the mancatcher, the target can free himself as a standard action.
Weapon Feature(s): reach, grapple.
Section 15: Copyright Notice – Advanced Player’s Guide
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.