Heavy Flail
Similar to a light flail, a heavy flail has a larger metal ball and a longer handle.
Weapon Group flails
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Two-Handed Melee Weapons (Martial) | ||||||||
Weapon | Cost | Damage (S) | Damage (M) | Critical | Range Increment | Weight | Type | Special |
Flail Heavy | 15 gp | 1d8 | 1d10 | 19-20/×2 | | 10 lb. | Bludgeoning | disarm, trip |
Section 15: Copyright Notice
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.