Flail Dire
A dire flail consists of two spheres of spiked iron dangling from chains at opposite ends of a long haft. This weapon excels at short but powerful strikes, and is typically swung in a constant churning motion. The wielder of a dire flail must have great strength, both to use the weapon effectively and to keep from tiring out.
Cost 90 gp Weight 10 lbs.
Damage 1d6/1d6 (small), 1d8/1d8 (medium) Critical x2 Type bludgeoning
Category two-handed Proficiency exotic
Weapon Groups double, flails
Special disarm, double, trip
Two-Handed Melee Weapons | ||||||||
Weapon | Cost | Damage (S) | Damage (M) | Critical | Range Increment | Weight | Type | Special |
Flail Dire | 90 gp | 1d6/1d6 | 1d8/1d8 | ×2 | – | 10 lb. | Bludgeoning | disarm, double, trip |
Section 15: Copyright Notice
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors