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Amon, Deposed Duke of Hell

Amon, Deposed Duke of Hell

Amon, Deposed Duke of Hell
By Evan Butterfield dba EButterfieldPhotography – Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=115992897

Kain’s 5e Monstrous Manual – Page 38 – Dicefreaks (tapatalk.com)

Large fiend, lawful evil
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Armor Class 19 (natural)
Hit Points 408 (24d10 + 168)
Speed 40 ft.
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STR 26 (+8) DEX 14 (+2) CON 24 (+7) INT 19 (+4) WIS 20 (+5) CHA 24 (+7)
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Saving Throws Dex +9, Con +14, Wis +11
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities cold, fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 14
Languages Infernal, telepathy 120 ft.
Treasure +3 adamantine mace of impact
Challenge 21 (33,000 XP)
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Fear Aura. Any creature hostile to Amon that starts its turn within 20 feet of him must make a DC 22 Wisdom saving throw, unless Amon is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Amon’s Fear Aura for the next 24 hours.

Magic Resistance. Amon has advantage on saving throws against spells and other magical effects.

Magic Weapons. Amon’s weapon attacks are magical.

Innate Spellcasting. Amon’s spellcasting ability is Charisma (spell save DC 22). Amon can innately cast the following spells, requiring no material components:
At will: detect magic, dispel magic, fireball, polymorph
3/day each: fly, hold monster, suggestion, wall of ice
1/day each: limited wish, symbol

ACTIONS
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Multiattack. Amon makes four attacks: one with his bite and three with his mace. If disarmed, he can make two claw attacks instead of his mace attacks.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can’t regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mace. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 25 (4d6 + 11) bludgeoning damage. The mace threatens a critical hit on a roll of 18-20.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

LEGENDARY ACTIONS
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Amon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Amon regains spent legendary actions at the start of his turn.

Call Devils. Amon summons a gelugon or two osyluth. If Amon uses this ability multiple times, the previous devils return from whence they came.

Freezing Blow Amon makes an attack with his mace. If successful, the attack deals 21 (6d6) additional cold damage.

Recover. (Costs 2 actions) Amon heals 18 (2d10 + 7) hit points, and removes any of the following conditions: Blinded, Charmed, Deafened, Frightened or Petrified.

Amon, Deposed Duke of Hell

werewolf, fantasy, wolf, Amon

This wolf-headed humanoid stands at least 9 or 10 feet tall. His fur is brownish-black and his eyes and teeth are yellow. His great clawed hands are brownish in color and covered in shaggy fur.

Amon CR 25

XP 1,640,000
LE Large outsider (devil, evil, extraplanar, lawful)
Init +12; Senses darkvision 60 ft., detect good, detect magic, see invisibility, see in darkness; Perception +42

DEFENSE

AC 44, touch 24, flat-footed 36 (+8 Dex, +20 natural, +7 profane, –1 size)
hp 434 (28d10+280); regeneration 10 (good, silver)
Fort +21, Ref +24, Will +25
DR 20/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 36

OFFENSE

Speed 60 ft.
Melee Huge +4 axiomatic thundering heavy mace +45/+40/+35/+30 (3d6+30/19–20), bite +35 (2d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks fear gaze (30 ft., Will DC 31, affected by fear spell)
Spell-Like Abilities (CL 20th)

Constant—detect good, detect magic, read magic, see invisibility, unholy aura (DC 25)
At will—animate dead, blasphemy (DC 24), charm monster (DC 21), desecrate, dimensional anchor, fireball (DC 20), fly, geas/quest (DC 23), greater dispel magic, greater invisibility (DC 21), greater teleport (self plus 50 pounds of objects only), magic circle against good, polymorph, produce flame, suggestion (DC 20), tongues, unhallow (DC 22), unholy aura (DC 25), wall of ice (DC 21)
2/day—summon (level 9, 4d10 lemures or nupperibos, 2d4 bone devils, 1d4 barbed devils, or 1 ghaddar devil or pit fiend 100%)
1/day—symbol of weakness (DC 24), summon (level 9, 40 HD of wolves, worgs, winter wolves, or dire wolves 100%)

TACTICS

Amon begins combat with his fear gaze. Unaffected creatures are subjected to a barrage of spell-like abilities and physical attacks with his mace. If combat is going against him, he summons his wolf companions or other devils to aid him or cover his escape.

STATISTICS

Str 36, Dex 27, Con 31, Int 26, Wis 25, Cha 25
Base Atk +28; CMB +42; CMD 67
Feats Alertness, Blind-Fight, Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (heavy mace), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-Like Ability (fireball), Vital Strike, Weapon Focus (heavy mace)
Skills Acrobatics +39, Bluff +38, Climb +41, Diplomacy +38, Escape Artist +36, Intimidate +38, Knowledge (arcana) +36, Knowledge (local) +39, Knowledge (planes) +39, Knowledge (religion) +36, Perception +42, Sense Motive +42, Stealth +35, Survival +35
Languages Abyssal, Celestial, Common, Draconic, Goblin, Ignan, Infernal; telepathy 100 ft.
SQ control wolves
Gear Craver

SPECIAL ABILITIES

Control Wolves (Su)

Amon can control up to 40 HD of wolves, worgs, winter wolves, or dire wolves to a range of 1 mile. This is otherwise similar to a control undead spell cast by a 20th-level sorcerer and does not count against his 40 HD summoning limit (unless Amon summoned the creatures).

Fear Gaze (Su)

A creature that successfully saves against Amon’s fear gaze cannot be affected again for one day. The save DC is Charisma-based.

GEAR

Unique Item: Craver

Amon’s unique oversized weapon Craver is a Huge +4 axiomatic thundering heavy mace.

In Duke Amon’s hands Craver deals double his Strength bonus to damage in addition to its +4 enhancement bonus when he uses it two-handed (+30 total). He is able to use Craver without penalty.

ECOLOGY

Environment any (Hell)
Organization solitary or troupe (Amon plus one 18-HD winter wolf, 4–8 bone devils, and 3–7 dire wolves or 5–12 wolves)
Treasure double standard

Amon is a vassal in service to Geryon, commanding no less than 3 legions of bone devils. He is completely loyal to the Great Serpent and never questions his post. On more than one occasion an arch-devil has tried to dupe Amon into betraying his lord, but such attempts always fail. Amon’s iron citadel Harrowcourt sits high on a flat-topped mountain within the domain of Hell’s fifth plane. It is a great, dark place filled with devils, wolves, and creatures far worse.

Amon stands 9 feet tall and weighs about 600 pounds.

Section 15: Copyright Notice

Amon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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