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Ant, Giant (Queen)

Giant Ant Queen CR 5

XP 1,600
N Large advanced giant vermin
Init +1; Senses darkvision 60 ft., scent; Perception +7

DEFENSE

AC 20, touch 10, flat-footed 19; (+10 natural, +1 dexterity, -1 size)
hp 26 (2d8+17)
Fort +10, Ref +1, Will +3
Immune mind-affecting effects

OFFENSE

Speed 10 ft.
Melee bite +6 (1d8+6 plus grab), sting +6 (1d6+6 plus poison)

STATISTICS

Str 22, Dex 12, Con 25, Int —, Wis 17, Cha 15
Base Atk +1; CMB +8 (+12 grapple); CMD 19 (27 vs. trip)
Feats ToughnessB
Skills Climb +14, Perception +7, Survival +5; Racial Modifiers +4 Perception, +4 Survival

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

ECOLOGY

Environment any
Organization solitary, pair, gang (3–6), or colony (3–8 knights plus 10–100 workers, 3–12 soldiers, 2-8 drones and 1 queen)
Treasure none

Giant ants are as industrious as their normal-sized kin. While their nests generally don’t consist of thousands, their greatly increased size more than compensates.

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