Restless Spirit (CR 7)
Mysteriously moving furniture, flying objects, and invisible attacks are common indications of haunts in noble villas and dank dungeons alike. Restless spirits typically manifest to protest the intrusion of mortals onto forgotten gravesites or the sacred grounds of a lost indigenous people.
Originally posted on this page
Source Pathfinder #43.
Restless Spirit (CR 7) |
XP 3,200 CE persistent haunt (up to 35-ft. radius within building) Caster Level 7th Notice Perception DC 20 (to see mysterious movements) hp 31; Weakness tricked by hide from undead; Trigger proximity; Reset 1 hour |
EFFECT |
Powerful spirits capable of violent kinetic outbursts, restless spirits are able to violently throw furniture and even tousle invaders with a persistent telekinesis effect (save DC 17). Restless spirits are known to use all three versions of this spell to harass the living and show their anger toward the offending household. |
DESTRUCTION |
Barring the removal of the imposing structure from sacred grounds, these haunts are difficult to destroy. A forbiddance spell bars their entrance into the area, driving them away. |
Those once the toast of the ball soon age into ragged spinsters, their beauty little more than a memory, their youths wasted. The women who carry their resentment at this affront into death do not often rest easy, and sometimes seek to steal the youth of the living.
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