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Cold Spot

Cold Spot
Cold Spot

Cold spots occur at the sites of the traumatic deaths of creatures that lack the psychic fortitude to persist as true ghosts. These common supernatural indicators are known to roam within large complexes, continuously seeking relief from the chill of death by drawing warmth from the living.

From Pathfinder SRD Originally posted on this page

Source Pathfinder #43.

Cold Spot (CR 3)
XP 800   NE persistent haunt (15-ft. radius)
Caster Level 3rd
Notice Perception DC 10 (to notice a sudden temperature drop)
hp 13; Trigger proximity; Weakness damaged by fire; Reset 1 hour
EFFECT
When the area of a cold spot is entered, the temperature immediately drops to freezing as the minor spirit draws warmth from living creatures. This action duplicates the effects of a chill touch spell (save DC 11), automatically affecting all creatures in the area for each round they remain.
DESTRUCTION
An unattended metal object must be subjected to heat metal while the cold spot manifests. The warm object will absorb the entity, and must be quickly buried in hallowed ground.

Section 15: Copyright Notice – Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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