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Tallow Golem

Tallow Golem
My Images (midjourney.com)

Appearance: The Tallow Golem is a grotesque manifestation of morbidity, resembling an enormous manikin sculpted from oozing grease and semi-solid fat. Its amorphous frame exudes a sickly smell of rancid fat, making it a repulsive sight to behold.

Behavior: Mindless and devoid of society, the Tallow Golem exists solely to guard its designated space. Fueled by dark magic, it lacks inherent evil intent but is relentless in its pursuit of intruders. Its movements are deliberate, and it oozes a repugnant aura, creating an unsettling atmosphere.

Habitat: Thriving in any land or underground environment, Tallow Golems are often found in death cults, undead haunts, or guarding hidden tombs. They can adapt to confined spaces, utilizing their amorphous form to navigate narrow hallways with ease.

Modus Operandi: When provoked or detecting intruders, the Tallow Golem engages with powerful slams, inflicting damage with its grotesque limbs. Additionally, it employs a unique ability to exude a 15-foot radius of grease, hindering foes and enhancing its combat prowess.

Motivation: Lacking personal motivation or desires, the Tallow Golem’s existence is tied to the commands of its creator. Whether protecting sacred relics or serving as a guardian, its purpose is unwavering, driven by the magical forces that animate its greasy form.


  • Tallow Golem 5e
  • Tallow Golem pathfinder
Tallow Golem
My Images (midjourney.com)

Medium Construct, Unaligned

Armor Class 24 (natural armor)
Hit Points 128 (16d10 + 40)
Speed 30 ft.


STRDEXCONINTWISCHA
30 (+10)7 (-2)10 (+0)1 (-5)

Saving Throws Fort +5, Ref +3, Will +5
Damage Resistances Piercing and Adamantine
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned


Senses Darkvision 60 ft., Passive Perception 10
Languages
Challenge 11 (12,800 XP)


Amorphous. The tallow golem can move through a space as narrow as 1 inch wide without squeezing.

Greasy. The golem can move normally in areas of grease. It gains a +10 bonus to its Combat Maneuver Defense against grappling.

Exude Grease (Recharge 4-6). As a free action, the golem can emit a 15-foot radius of grease. Creatures within must succeed on a DC 18 Dexterity saving throw or fall prone. The grease lasts for 1 minute.


Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d12+10 bludgeoning damage.


Reactions

Immunity to Magic. The golem is immune to any spell or effect that allows spell resistance. Certain spells and effects may have altered effects, as determined by the DM.


Legendary Actions

The golem can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The golem regains spent legendary actions at the start of its turn.

Slam. The golem makes one slam attack.

Grease Burst (Costs 2 Actions). The golem uses its Exude Grease ability.

Greasy Defense (Costs 3 Actions). Until the start of its next turn, the golem gains resistance to all damage and advantage on saving throws.

Tallow Golem
“Gristle golem” © Kenzer and Co., by Brian and Brendon Fraim

This disgusting thing appears to be an enormous manikin composed entirely out of oozing grease and semi-solid fat.

Taken from the Creature Codex

Tallow golems are magical constructs made out of congealed fat. They are messy, foul-smelling creatures, and as such are typically constructed only by undead spellcasters or those that otherwise do not mind the mess. Although they are common in death cults and undead haunts, they are not inherently evil, just morbid.

Like most golems, tallow golems are mindless and have no society or ecology of their own. Their primary utility compared to other golems has to do with their amorphous frames—a tallow golem can easily squeeze down narrow hallways or fit into tiny rooms without penalty. Only the sickly smell of rancid fat may warn a tomb robber of a false sarcophagus filled not with the relics of a saint or treasures of a king, but a greasy, implacable guardian.

Tallow Golem Construction
A tallow golem is comprised of at least 100 gallons of animal fat anointed with magical oils worth 3,000 gp.

Tallow Golem
CL 
14th, Cost 103,000 gp
Construction
Requirements 
Craft Construct, animate objects, bless, grease, regenerate, creator must be caster level 14th; Skill Craft (candlemaking) or Craft (cooking) DC 21; Cost53,000 gp.

Tallow Golem     CR 11
XP 12,800
Init 
+2; Senses darkvision 60 ft., Perception +0
Aura 
stench (20 ft., sickened 1 minute, DC 18)
Defense
AC 
24, touch 6, flat-footed 24 (-2 size, -2 Dex, +18 natural)
hp 
128 (16d10+40), fast healing 1
Fort +5, Ref +3, Will +5
DR 
10/piercing and adamantine; Immune construct traits, magic
Defensive Abilities 
amorphous, greasy
Offense
Speed 
30 ft.
Melee 2 slams +24 (2d12+10)
Space 
15 ft.; Reach 15 ft.
Special Attacks 
exude grease
Statistics
Str 
30, Dex 7, Con -, Int -, Wis 10, Cha 1
Base Atk 
+16; CMB +28; CMD 36 (46 vs. grapple)
Feats Improved Initiative (B)
SQ 
compression
Ecology
Environment 
any land and underground
Organization 
solitary or gang (2-4)
Treasure 
none

Special Abilities

Exude Grease (Su) As a free action once every 1d4+1 rounds, a tallow golem can emit a 15 foot radius of grease that covers the ground around it. This functions as the grease spell, except that the save DC is based on the golem’s Hit Dice and Con score (DC 18 for the average gristle golem). This grease lasts for one minute.
Greasy (Ex) 
A tallow golem can move normally in areas of grease. It gains a +10 to its Combat Maneuver Defense against grappling.
Immunity to Magic (Ex) A tallow golem is immune to any spell or effect that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below

  • A magical attack that deals cold damage reduces a tallow golem’s DR to 5/adamantine for 1 round
  • A magical attack that deals fire damage deals full damage to the tallow golem and sets it alight. It takes 2d6 points of fire damage for the next 3 rounds on its turn, and its attacks gain the burn special ability (DC 18, 2d6 fire).
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