Double Hackbut

At a Glance

  • Weapon: Double Hackbut
  • Campaign status: Rare heavy support firearm
  • 5.5e / 2024: Campaign conversion; carriage-mounted two-shot long gun
  • 5e / 2014: Campaign conversion
  • Pathfinder 1e: Early two-handed firearm; capacity 2
  • D&D 3.5e: Campaign conversion from Musket

The double hackbut is an unusually long, heavy firearm carried on a swivelling mechanism attached to a light two-wheeled carriage. It belongs at prepared firing positions rather than in ordinary skirmish lines.

Double Hackbut Rules by Edition

Double Hackbut — D&D 5.5e / 2024

Campaign conversion. 2d12 Piercing, range 50/150 ft., Heavy, Loading, Two-Handed, capacity 2, Slow mastery. Setting up or folding the carriage requires an Action. Firing without the carriage gives Disadvantage and knocks a Medium or smaller wielder Prone.

Double Hackbut — D&D 5e / 2014

Campaign conversion. Use the same 2d12 Piercing, 50/150 ft., Heavy, Loading, Two-Handed, capacity-2 profile, without Weapon Mastery.

Double Hackbut — Pathfinder 1e

Cost 4,000 gp Dmg (S/M) 2d10 / 2d12 Critical ×4
Range 50 ft. Misfire 1–2 (5 ft.) Capacity 2
Weight 18 lbs. Type B and P

Setting up the carriage takes a full-round action. Firing the weapon unmounted imposes a −4 penalty and knocks the wielder Prone. Large or larger creatures can handle a suitably smaller example without the carriage under the normal sizing rules.

Double Hackbut — D&D 3.5e

Campaign conversion. 2d10 Small / 2d12 Medium Piercing, ×3, 100-foot range increment, 18 lb., capacity 2. Deploying the carriage is a full-round action. Unsupported fire takes −4 and knocks a Medium or smaller wielder Prone.

What Changes Between Editions?

  • PF1e supplies the published carriage and recoil rules.
  • D&D versions convert the same support-weapon behaviour into their own action economies.

Related Equipment

Sources and Licensing

Pathfinder rules derive from Ultimate Combat; D&D tabs are campaign conversions based on the Musket and heavy-firearm frameworks.

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