Culverin / Hand Bombard
At a Glance
- Weapon: Culverin / Hand Bombard
- Campaign status: Established heavy early gunpowder weapon
- 5.5e / 2024: Campaign conversion; heavy supported firearm
- 5e / 2014: Campaign conversion
- Pathfinder 1e: Early two-handed scatter firearm
- D&D 3.5e: Campaign conversion from Renaissance firearm rules
The hand culverin is a heavy smoothbore tube carried beneath the arm or fired from a support. It belongs naturally to the setting’s established early gunpowder tradition and sits between a personal firearm and a small bombard.
Culverin Rules by Edition
Culverin — D&D 5.5e / 2024
Campaign conversion. 2d10 Piercing, range 30/90 ft., Heavy, Loading, Two-Handed, Push. If fired without a wall, fork or stand supporting it, the attack has Disadvantage and the wielder falls Prone after the shot.
Culverin — D&D 5e / 2014
Campaign conversion. 2d10 Piercing, range 30/90 ft., Heavy, Loading and Two-Handed. Unsupported shots have Disadvantage and knock the wielder Prone.
Culverin — Pathfinder 1e
| Cost | 4,000 gp | Dmg (S/M) | 2d6 / 2d8 | Critical | ×4 |
|---|---|---|---|---|---|
| Range | 30 ft. | Misfire | 1 (10 ft.) | Capacity | 1 |
| Weight | 40 lbs. | Type | B and P | Special | scatter |
Firing without support such as a wall, window or stand imposes a −4 attack penalty and knocks the wielder Prone. It uses 4 doses of black powder and grapeshot.
Culverin — D&D 3.5e
Campaign conversion. 2d6 Small / 2d8 Medium Piercing, ×3, 50-foot range increment, 40 lb. Firing unsupported gives a −4 attack penalty and knocks the wielder Prone. Reloading requires a full-round action.
What Changes Between Editions?
- PF1e provides the published support, recoil and scatter mechanics.
- D&D versions preserve the heavy supported-gun identity as campaign conversions.
Related Equipment
Sources and Licensing
Pathfinder rules derive from Ultimate Combat; D&D tabs are campaign conversions based on the corresponding firearm frameworks.
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