Culverin / Hand Bombard

At a Glance

  • Weapon: Culverin / Hand Bombard
  • Campaign status: Established heavy early gunpowder weapon
  • 5.5e / 2024: Campaign conversion; heavy supported firearm
  • 5e / 2014: Campaign conversion
  • Pathfinder 1e: Early two-handed scatter firearm
  • D&D 3.5e: Campaign conversion from Renaissance firearm rules

The hand culverin is a heavy smoothbore tube carried beneath the arm or fired from a support. It belongs naturally to the setting’s established early gunpowder tradition and sits between a personal firearm and a small bombard.

Culverin Rules by Edition

Culverin — D&D 5.5e / 2024

Campaign conversion. 2d10 Piercing, range 30/90 ft., Heavy, Loading, Two-Handed, Push. If fired without a wall, fork or stand supporting it, the attack has Disadvantage and the wielder falls Prone after the shot.

Culverin — D&D 5e / 2014

Campaign conversion. 2d10 Piercing, range 30/90 ft., Heavy, Loading and Two-Handed. Unsupported shots have Disadvantage and knock the wielder Prone.

Culverin — Pathfinder 1e

Cost 4,000 gp Dmg (S/M) 2d6 / 2d8 Critical ×4
Range 30 ft. Misfire 1 (10 ft.) Capacity 1
Weight 40 lbs. Type B and P Special scatter

Firing without support such as a wall, window or stand imposes a −4 attack penalty and knocks the wielder Prone. It uses 4 doses of black powder and grapeshot.

Culverin — D&D 3.5e

Campaign conversion. 2d6 Small / 2d8 Medium Piercing, ×3, 50-foot range increment, 40 lb. Firing unsupported gives a −4 attack penalty and knocks the wielder Prone. Reloading requires a full-round action.

What Changes Between Editions?

  • PF1e provides the published support, recoil and scatter mechanics.
  • D&D versions preserve the heavy supported-gun identity as campaign conversions.

Related Equipment

Sources and Licensing

Pathfinder rules derive from Ultimate Combat; D&D tabs are campaign conversions based on the corresponding firearm frameworks.

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