Stunning Fist (General)
You know how to strike opponents in vulnerable areas.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
- Prerequisites: Dexterity 13, Wisdom 13, Improved Unarmed Strike, base attack bonus +8.
- Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt).
Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned character can’t act, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Special: A monk may select Stunning Fist as a bonus feat at 1st level, even if she does not meet the prerequisites. A monk who selects this feat may attempt a stunning attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other than monk.
A fighter may select Stunning Fist as one of his fighter bonus feats.