Allied Zeal (Fighter)(General)
Your zeal for combat inspires your allies.
Originally Posted by Shadowfoot of the Wizards Community forums.
- Prerequisites: Charisma 13, BAB +6, Have At Thee feat.
- Benefit: At the start of a combat encounter, you and all allies within 10 feet receive a +4 morale bonus to Initiative rolls, a +4 morale bonus to Will saves against fear spells and effects, and a +1 morale bonus on all melee attacks. These bonuses last for a number of rounds equal to your Charisma modifier, even if affected allies move beyond the 10-foot radius. Allied Zeal can be used once per combat encounter.