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Trap, Bear

By Minnesota Historical Society - https://www.flickr.com/photos/minnesotahistoricalsociety/8346441166/in/photostream, CC BY-SA 2.0, Trap, Bear, https://commons.wikimedia.org/w/index.php?curid=23695737
Digital image of original artifact.

Source Advanced Player’s Guide

Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.

  • Type mechanical; Perception DC 15; Disable Device DC 20
  • Trigger location; Reset manual
  • Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
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