Ultimate Equipment Guide II
Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
Pocket heater is not actually intended to heat a pocket. Rather, it is intended to be stored in a pocket and brought out to warm the hands of its owner when desired. A pocket heater is a metal cylinder, one inch thick and three inches long, which is wrapped in a leather case. One end of the cylinder is pierced with a number of holes, to let air in and let heat out. Most of the cylinder is used for a small reservoir of specially treated oil, which burns so slowly it is unable to support an actual flame. The rest of the cylinder is used to hold a small coal, which slowly consumes the fuel of the oil over the course of eight hours, causing the pocket heater to remain warm.
By using a pocket heater, characters may add a +1 circumstance bonus to all Fortitude saving throws against exposure to cold weather. This bonus is in addition to any other bonuses granted by other equipment, such as a Cold Weather Outfit. There is also a smaller version of the pocket heater called the boot heater, meant to be stowed in the toe of a roomy boot to keep the feet warm. Using both a pocket heater and a boot heater increases the circumstance bonus to all Fortitude saving throws against exposure to cold weather to +2. Lastly, use of a pocket heater will negate, either fully or partially, as decided by the Games Master, all penalties that might be imposed by cold weather on a character’s use of skills requiring fine motor function, such as Open Lock or Sleight of Hand.
Pocket Heater: 40 gp; ½ lb.