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Shadesuit | Shadow Stealth Gear

Shadesuit | Shadow Stealth Gear
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Overview

A Shadesuit is a close-fitting garment of treated silk that shifts subtly through blacks, greys, bruised blues, and deep purples as light moves across it. In shadow, this broken pattern helps blur the wearer’s outline and makes them harder to pick out against dark stone, smoke-stained timber, moonlit walls, alleyways, crypts, and underground passages.

The Shadesuit is not true invisibility, and it is not universal camouflage. It cannot imitate green grass, pale snow, sunlit sand, bright cloth, white plaster, or polished marble. It works best where darkness is already present and the wearer knows how to use it.

The silk is also unusually slick. It clings tightly to the body while giving an enemy little to seize. A hand that expects loose cloth or rough wool may slide across the suit instead, making the wearer harder to grab in the confusion of a chase, ambush, or close struggle.

Physical Description

A Shadesuit is usually made as a single fitted garment with long sleeves, covered legs, a high collar, and a close hood or coif. Some versions include fitted gloves, soft foot loops, or narrow ties that keep the suit close to the body beneath other clothing.

The cloth appears dark at a distance, but closer inspection reveals shifting mottles of black, grey, blue-black, and purple-black. In torchlight, folds may look almost oily, though the fabric is dry. In moonlight, the garment breaks up the wearer’s silhouette rather than reflecting a single clean colour.

Most Shadesuits are worn beneath dark outer clothing, beneath light armour, or alone during covert work. Bright belts, pale hands, polished buckles, exposed linen, and loud equipment can ruin the effect.

Why This Item Matters

The Shadesuit matters because it rewards environmental stealth. It does not let a character vanish at will; it makes shadows more useful. Players must still think about light, cover, movement, noise, sightlines, lanterns, patrol routes, and escape paths.

In a campaign, the Shadesuit is most interesting when darkness is tactical. It belongs in night raids, city alleys, crypts, thieves’ guilds, underworld roads, palace passages, rooftops, sewers, and old fortresses where light falls unevenly.

Edition Tabs

  • Shadesuit 5.5e / 2024
  • Shadesuit Pathfinder 1e / 3.5e
  • Shadesuit 3.0

Adventuring Gear, Uncommon Stealth Clothing
Cost: 350 gp
Weight: 2 lb.
Worn: Body, usually beneath clothing or armour

A Shadesuit is a close-fitting suit of shadow-reactive silk whose colours shift through black, grey, blue-black, and purple-black. In poor light, the mottled cloth helps break up the wearer’s outline.

While wearing a Shadesuit in dim light, darkness, heavy shadow, smoke-dark interiors, moonlit streets, caverns, crypts, or similar low-light conditions, you gain a +2 bonus to Dexterity (Stealth) checks made to hide or remain unnoticed, provided the suit is visible enough to help break up your outline and your surroundings are dark enough for the colours to blend.

The Shadesuit grants no bonus in bright light or in environments where its limited colours are unsuitable, such as sunlit fields, green meadows, snowy ground, bright deserts, whitewashed halls, polished marble chambers, or brightly lit rooms.

Slick Surface

While wearing a Shadesuit, a creature takes a –1 penalty to ability checks made to start or maintain a grapple against you if the attempt relies on physically seizing your body or clothing.

This benefit does not apply against nets, manacles, ropes already secured around you, adhesive substances, engulfing creatures, magical restraint, telekinetic force, or any effect that does not depend on getting a firm handhold.

Wearing a Shadesuit with Armour

A Shadesuit can be worn beneath light or medium armour if the armour is fitted to allow it. The Stealth bonus applies only when the visible suit, dark outer clothing, or overall silhouette can plausibly benefit from shadow.

Heavy armour, polished metal, bright heraldry, pale cloaks, rattling gear, or exposed light-coloured clothing may negate the Shadesuit’s Stealth bonus.

Adventuring Gear
Price: 350 gp
Weight: 2 lb.

A Shadesuit is a close-fitting garment of treated silk whose surface shifts through mottled blacks, greys, blues, and purples. In shadow, the suit breaks up the wearer’s outline and helps them blend into darkness.

While wearing a Shadesuit in shadowy illumination, poor light, moonlight, torch-shadow, underground darkness, smoke-dark interiors, or similar low-light conditions, the wearer gains a +2 circumstance bonus on Hide checks.

The Shadesuit grants no bonus in bright light or in environments where its limited colour range cannot plausibly blend with the surroundings, such as a sunlit meadow, snowy plain, bright desert, whitewashed hall, or well-lit chamber.

Slick Silk

The silk of a Shadesuit is slick and tightly fitted. A creature attempting to physically seize the wearer takes a small penalty when beginning a grapple.

Pathfinder 1e: A creature takes a –1 penalty on combat maneuver checks made to grapple the wearer.

3.5e-Compatible: A creature takes a –1 penalty on the melee touch attack made to start a grapple against the wearer. If the grapple is successfully established, the DM may also apply the same penalty to opposed grapple checks made to maintain a hold when the suit’s slickness remains relevant.

This penalty does not apply to nets, manacles, ropes already secured around the wearer, adhesive substances, engulfing creatures, magical restraint, telekinetic force, or other methods of restraint that do not rely on physically gripping the wearer’s body or clothing.

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005

The shadesuit is an enhanced version of the bodysuit. The colour of the shadesuit seems to be a weird mottling of blacks, greys, blues and purples, but closer inspection reveals that these colours shift with the way light hits the suit. The garment shifts its shades and colours to approximate the light and darkness around it, providing the wearer of the shadesuit with a limited chameleon ability when in shadow.

In a shadowy or poorly lit area, the wearer of the shadesuit receives a +2 circumstance bonus to any Hide skill checks. The shadesuit cannot mimic colours other than black, grey, blue and purple, however, making it useless as camouflage in places like a brightly lit meadow. Additionally, the silk material of a shadesuit is slick to the touch, and fits so tightly to the wearer’s skin that any grapple attempts against him suffer a –1 penalty on the attack roll.

Shadesuit: 350 gp; 2 lb.

How It Is Used

A Shadesuit is most useful when the wearer controls the approach. It helps a scout cross a torch-shadowed courtyard, a rogue vanish into a smoke-dark alley, an assassin wait in a shuttered room, or an underworld traveller move through deep passages without showing a clean human outline.

The item works best with careful preparation. A wearer who darkens exposed skin, covers pale gear, quiets metal buckles, and chooses routes through shadow gains far more from the Shadesuit than someone who simply puts it on and walks across a lit hall.

Failure, Risk, and Misuse

The Shadesuit’s greatest danger is false confidence. It helps in shadow, but it does not erase sound, scent, tracks, heat, movement, or poor judgment.

A sudden lantern, spell-light, dawn crossing, polished white wall, snowfield, bright ballroom, or sunlit meadow can make the wearer obvious. A guard may not know exactly what the garment is, but may still see a dark figure where no dark figure should be.

Possession of a Shadesuit may also be suspicious. In some cities, it is treated like lockpicks, poison rings, or garrotes: not illegal in every case, but difficult to explain honestly.

Value in the World

A Shadesuit is expensive because it requires rare treated silk, close tailoring, dark-reactive dye work, and careful finishing. It is not normal clothing. It is professional stealth gear.

Thieves’ guilds, noble spy networks, assassins’ brotherhoods, border scouts, night messengers, and deep-road guides all value Shadesuits. Some rulers forbid their sale except to licensed agents. Others secretly outfit their own informants while condemning the garment in public.

Trade, Craft, and Common Variants

  • Cutpurse Shadesuit: A cheaper, partial version that covers only the torso, arms, and upper legs. It may grant only a +1 bonus where the full suit would grant +2.
  • Assassin’s Shadesuit: A fitted version with concealed loops for knives, vials, lockpicks, garrotes, or folded notes.
  • Court Shadesuit: A refined version disguised beneath formal black clothing, useful for spies who must pass between feast halls, private chambers, and hidden passages.
  • Deep Shadesuit: A hard-wearing underground version treated against damp, mineral dust, mildew, and long periods of wear beneath armour.
  • Moon-Silk Shadesuit: A rare luxury version whose shifting dark colours are especially subtle in moonlight, blue dusk, and reflected water-light.

Using Shadesuits in Your Game

The Shadesuit works best when light is part of play. It gives characters a reason to ask where the torches are, whether the moon is out, how smoky the room is, whether the wall is pale or dark, and whether a route passes through shadow.

For DMs, the Shadesuit should be useful but never automatic. Let it matter in the right circumstances. Deny the bonus when the wearer is careless, brightly lit, badly contrasted against the background, or visible for reasons the suit cannot address.

Adventure and Worldbuilding Hooks

  • The Shadow Tailor: A famous underworld tailor has been murdered, and every client list has vanished except one half-burned fitting book.
  • The Wrong Suit: The party finds a Shadesuit sewn for someone of noble proportions, with a hidden family mark stitched inside the collar.
  • Lantern Law: A city plagued by night killings orders lanterns outside every tavern, bridge, warehouse, and noble gate after dusk.
  • Silk from Below: A new batch of Shadesuits works too well in underground darkness, and the silk may have been harvested from something intelligent.
  • The Visible Killer: A murderer in a Shadesuit has been caught only once, not by sight, but by the strange purple glimmer left in rainwater.
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