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Coat, Hooked

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005

A favorite of barroom brawlers and back-alley warriors, the hooked coat is a simple, if dishonourable, ace in the hole. The coat can be made in practically any fashion or appearance, but is generally only made in styles that have some kind of lapel or flap. To make a hooked coat without such qualities makes it a much less effective item, as there is then no way to hide what it is.

A hooked coat has dozens of tiny fishing hooks sewn into the back of the lapels (or other flaps), hiding them completely from view. They are usually placed far enough apart to minimise any risk of the hooks bumping into one another and giving away their presence with the sound they make. The hooks hang there, serving no purpose at all, until someone makes a grapple attack against the wearer of the hooked coat. The hooks deal one hit point of damage against the attacker, who is allowed to make a Reflex saving throw (DC 10) in order to pull back from his grapple attempt. If he fails his save (or declines to make it, preferring to secure the grapple), he takes 1d2 points of damage and is snared by the coat’s hooks. The hooks cause no further damage until the hooked attacker tries to free himself of them, when he takes an additional 1d2 points of damage. If the attacker makes his Reflex saving throw and pulls back from his grapple attempt, he can try to grapple again the next round, though he must take a -2 penalty on his attack roll to make sure he avoids the hooks.

Coat, Hooked: 10gp; 4 lb.

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