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Tusk Sweep

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005

A tusk sweep is a thick, heavy, spiked chain strung between the tusks of an elephant, mammoth or other tusked creature of size Huge or larger. It is attached near the points of the tusks, about one foot back from the tip. This deadly weapon takes full advantage of the elephant’s size and momentum, and often spells a quick and painful demise to any battlefield foe smaller than the enormous beast. When an elephant (or other tusked creature) makes a gore attack with its tusks, the tusk sweep grants the beast an automatic trip attack, in addition to its goring attempt. The tusk sweep also deals additional damage, adding 1d6 hit points of damage to the creature’s gore attempt. The trip attack does not count against the beast’s attacks for the round, nor does it provoke an attack of opportunity. If the creature falls prone as a result of the trip attack, it may soon find itself in even greater danger, depending on how the elephant attacked. If the elephant made its gore attack as part of a charge, and the tripped creature falls prone, the elephant (or elephant’s driver) may elect to continue moving forward, subjecting the tripped creature to the elephant’s Trample attack. This option is only available if the elephant has enough movement remaining to complete the trample, and in any case the elephant’s turn will end after the trample.

Tusk Sweep: 200 gp; 50 lb.

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