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Pesh

Pesh (Adventurer’s Armory version)

Source Adventurer’s Armory

The milk of this vibrantly green cactus, when mixed with resins and other ingredients, congeals into sticky, black chunks with an exceedingly sour taste. Though pesh comes in several different varieties, refined pesh is both the most potent and expensive type.

Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a -4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage.

Pesh (Gamemastery Guide version)

Source Core Rulebook

Type ingested or inhaled; Addiction moderate, Fortitude DC 20 Price 15 gp Effects 1 hour; +1d2 alchemical bonus to Strength, -2 penalty on saves against illusions and mind-affecting effects Effect after 1 hour; 1d2 hours of fatigue Damage 1d2 Constitution and 1d2 Wisdom damage

Note: The Gamemastery Guide has different rules for Pesh than what is included in Adventurer’s Armory. Without clarification from Paizo it is up to the GM to determine which to use.

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