Aqua Vitae
Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
Legend has it that alchemists invented distilled spirits. In most lands, the creation of liquor and brandy is a well guarded secret and such potent drinks are rare delicacies (or addictions) of the nobility. The aqua vitae is a special, fruity brandy renowned for its use as a convalescent and sedative. Making it requires an Alchemy check DC 20, which creates 50 draughts of the liquid.
Administering one draught to a patient gives a +4 circumstance bonus to one first aid, treat wound, or treat poison Heal roll. However, a patient drinking a single draught must make a Fortitude check with a DC of 15 or suffer a -2 penalty to AC and any rolls involving Dexterity for 1 hour.
Using aqua vitae to treat disease or for long term care requires administering a number of draughts equal to 10 + patient’s Constitution modifier per day. When using aqua vitae to augment long-term care, the patient heals one extra hp per day. When using aqua vitae to augment the longterm treatment of disease, you earn a +4 circumstance bonus to each Heal roll, but the patient suffers a -2 penalty to AC and any rolls involving Dexterity.
Market Cost: 5 sp per draught; Raw Material Cost: 2 sp per draught; Creation Check: Alchemy DC 20.