Aerial Servant
“Invisible Storms Unleashed: Aerial Servant, the Elemental Tempest, Strikes with Ethereal Fury!”
Appearance: Aerial Servants are ethereal entities, their forms concealed by an invisible veil, leaving only a faint ripple in the air as evidence of their presence. When glimpsed, they manifest as vaguely humanoid vapors adorned with celestial grace, weaving through the sky with undulating swiftness. Their invisible bodies seem to shimmer with radiant energy, embodying the very essence of elemental air.
Behavior: These elemental beings operate with cosmic neutrality, embodying the impartial forces of the air. As silent enforcers of celestial justice, Aerial Servants navigate the realms with a temperamental diligence. Despite their invisible nature, they move with formidable swiftness, becoming relentless bounty hunters and assassins when summoned to the Material Plane. Their ethereal presence exudes an enigmatic grace, remaining unseen until they strike with divine efficiency.
Habitat: Native to the Plane of Air, Aerial Servants traverse planar portals to the Ethereal and Astral Planes, embodying a force that transcends dimensions. On the Material Plane, they are summoned as guardians, patrolling celestial realms and hidden corners where their ethereal influence is needed. Their existence bridges the gap between the elemental and celestial, making them both emissaries and enforcers of cosmic balance.
Modus Operandi: Operating with innate invisibility and near-faultless tracking skills, Aerial Servants are masters of stealth. They employ blasts of wind to scatter enemies before closing in with strangleholds, a lethal combination that showcases their ethereal elegance. Their temperamental nature occasionally leads them to track down and attack those who fail at assigned tasks, reinforcing their commitment to celestial duty and the maintenance of cosmic harmony.
Motivation: Guided by the principles of cosmic neutrality, Aerial Servants are motivated by the preservation of celestial balance. Summoned to the Material Plane for tasks of paramount importance, they serve as unseen arbiters, meting out swift and decisive justice to those who threaten the delicate equilibrium between celestial forces. Their allegiance to cosmic harmony drives them to uphold celestial duty, ensuring that their ethereal presence remains a vigilant guardian of celestial realms and the cosmic order.
Aerial Servant 5e
Aerial Servant Pathfinder
Aerial Servant
Medium elemental, neutral
Armor Class 17 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 50 ft., fly 90 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 16 (+3) | 10 (+0) | 18 (+4) | 14 (+2) |
Saving Throws DEX +8, WIS +7
Skills Perception +7, Stealth +8
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Condition Immunities Blinded, Deafened
Senses Darkvision 60 ft., passive Perception 17
Languages Auran
Challenge 7 (2,900 XP)
Innate Invisibility. The Aerial Servant is invisible.
Ethereal Swiftness. The Aerial Servant can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Wind Blast. As a bonus action, the Aerial Servant can create a blast of wind in a 15-foot cone. Each creature in that area must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the servant.
ACTIONS
Thunderous Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) thunder damage.
Stranglehold. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be restrained for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Legendary Actions
The Aerial Servant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The Aerial Servant regains spent legendary actions at the start of its turn.
Wind Dance. The Aerial Servant moves up to its speed without provoking opportunity attacks.
Thunderclap (Costs 2 Actions). The Aerial Servant releases a deafening thunderclap in a 20-foot radius centered on a point within 60 feet. Creatures in that area must make a DC 16 Constitution saving throw, taking 27 (6d8) thunder damage on a failed save, or half as much damage on a successful one.
A faint ripple in the air suggests a hazy and vaguely humanoid vapor moving with terrible swiftness.
Aerial Servant CR 11
XP 12,800
N Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 23, touch 16, flat-footed 17 (+6 Dex, +7 natural)
hp 149 (13d10+78)
Fort +10, Ref +14, Will +10
Defensive Abilities natural invisibility; DR 10/magic; Immune elemental traits
OFFENSE
Speed fly 60 ft. (perfect)
Melee 2 slams +19 (2d8+6 plus grab)
Special Attacks constrict (2d8+6), smother, sneak attack +2d6, wind blast
STATISTICS
Str 23, Dex 22, Con 23, Int 4, Wis 10, Cha 11
Base Atk +13; CMB +19 (+23 grapple); CMD 35
Feats Combat Reflexes, Following Step, Improved Initiative, Iron Will, Power Attack, Step Up, Step Up and Strike
Skills Fly +20, Knowledge (planes) +5, Perception +16, Stealth +20, Survival +14 (+24 to track); Racial Modifiers +4 Survival
Languages Auran, Common
SQ improved tracking
SPECIAL ABILITIES
Improved Tracking (Ex)
An aerial servant takes no penalty on Survival checks when moving its full speed and gains a +10 bonus on Survival checks to track.
Natural Invisibility (Su)
This ability is constantly in effect, even when the aerial servant is attacking, and is not subject to invisibility purge. Against foes that are unable to see invisible creatures, it gains an additional +20 bonus on Stealth checks when moving, or +40 when stationary. On the Astral Plane or the Ethereal Plane, an aerial servant gains concealment (20% miss chance) rather than invisibility.
Wind Blast (Su)
Once every 1d4 rounds, as a standard action, an aerial servant can release a blast of wind in an 80-foot line, dealing 8d8 points of bludgeoning damage (Reflex DC 22 half). Medium or smaller creatures that fail their saving throws are knocked prone and pushed 1d4 × 5 feet away. The save DC is Constitution-based.
ECOLOGY
Environment any (Plane of Air)
Organization solitary
Treasure none
Aerial servants are deadly hunters native to the Plane of Air, though they often wander through planar portals to the Ethereal Plane and sometimes roam the Astral Plane as well. They are generally called to the Material Plane as bounty hunters or assassins, using their natural invisibility and near-faultless tracking skills to pursue their quarry and then strike unseen. They typically scatter enemies with blasts of wind before closing in to strangle their prey. While an aerial servant is easy to confuse with an invisible stalker, the former is far more dangerous, and those who misidentify the creature may not live to regret underestimating it.
Those who call aerial servants must be careful to assign them tasks that are possible for them to complete, as the temperamental elementals occasionally track down and attack their callers if they fail at their assigned tasks.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.