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Div, Vaporighu

Vaporighu
Div, Vaporighu – AI Generated Artwork – NightCafe Creator

This grotesquely bloated creature is vaguely humanoid, with oozing sores covering its body and patchy hair on its lower half. A foul odor rises from it and it moves with a sloshing, rolling gait.

Taken from the Creature Codex

All divs represent the forces of corruption and vaporighus represent the pollution of the air itself. Vaporighus are wretched stinking beasts that dwell in Abaddon, feeding on mortals, fiends and petitioners alike. They have little society except for their love of violence and decay, although their ability to animate objects allows them to surround themselves with mindless pawns. Vaporighus typically use these constructs as guardians, but may pit them against one another in fights to the death for the fun of it.

Despite their bulk, vaporighus are surprisingly mobile and imbued with the ability of magical flight. They rarely bother with stealth, and their stench would render such strategies ineffective at best. Creatures they cannot engage in melee are bombarded with spells from afar. They especially delight in battling opponents with heavy armor or elaborate weaponry in order to enjoy the despair their destruction would cause.

Vaporighus, like all divs, suffer from a psychological weakness as a side effect of their creation by Ahriman. Vaporighus cannot stand strong pleasant smells such as perfume, and target perfumed targets above all others. When on the Material Plane, they go out of their way to destroy sources of perfumes, such as myrrh trees and animals with musk, and these can be used as bait to lure out these foul creatures. A vaporighu is short for a Large creature, standing only 8 feet tall, but are nearly spherical. They are surprisingly light for their size due to the foul gasses that permeate their bodies.

Vaporighu           CR 9
XP 6.400
NE Large outsider (div, evil, extraplanar)
Init +1; Senses darkvision 60 ft., Perception +13, see in darkness
Aura 
stench (30 ft, DC 21)
Defense
AC 
20, touch 10, flat-footed 20(-1 size, +1 Dex, +10 natural)
hp 
115 (10d10+60)
Fort 
+13, Ref +4, Will +9
DR 
10/cold iron or good; Immune fire, poison; Resist acid 10, electricity 10; SR 20 (25 vs. divination)
Defensive Abilities 
corrosive slime, improved uncanny dodge
Offense
Speed 
30 ft., fly 60 ft (good)
Melee 2 slams +15 (2d6+6/19-20 plus 2d6 acid plus corrosive slime)
Space 
10 ft.; Reach 10 ft.
Special Attacks 
breath weapon (30 ft. cone, 10d6 acid damage plus paralysis, Reflex DC 21 half, once every 1d4 rounds), change size
Spell-like Abilities 
CL 10th, concentration +13
Constant—fly, nondetection
At will— scorching ray, telekinesis (DC 18)
1/day—animate objects, cloudkill (DC 18),summon (level 4, 1 pairaka, 50% chance)
Statistics
Str 
22, Dex 13, Con 23, Int 11, Wis 10, Cha 16
Base Atk 
+10; CMB +17 (+19 bull’s rush); CMD 30 (32 vs. bull’s rush)
Feats Flyby Attack,Improved Bull’s Rush, Improved Critical (slam), Iron Will, Power Attack
Skills 
Acrobatics +14,Fly +21, Intimidate +16, Knowledge (planes) +13, Perception +13, Sense Motive +13
Languages 
Abyssal, Celestial, Infernal, telepathy 100 ft.
Ecology
Environment 
Abaddon
Organization solitary or revel (1 plus 2-6 animated objects)
Treasure 
incidental
Special Abilities
Breath Weapon (Su) 
Creatures who take damage from a vaporighu’s breath weapon must succeed a DC 21 Fortitude save or be paralyzed for 1d4 rounds. This is a paralysis and poison effect. The save DC is Constitution based.
Change Size (Sp) 
Three times per day, a vaporighu can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the vaporighu chooses when using the ability), except that the ability can work on the vaporighu. A DC 15 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Corrosive Slime (Ex) 
Any creature striking a vaporighu with a touch attack or natural weapon must succeed a DC 21 Reflex save or take 2d6 acid damage. A creature striking a vaporighu with a manufactured weapon must succeed a DC 21 Reflex save or have their weapon gain the broken condition. In addition, a vaporighu deals 2d6 points of acid damage with its natural attacks. A creature wearing armor that is struck by a vaporighu must succeed a DC 21 Reflex save or have its armor gain the broken condition. Any armor or weapon with the broken condition that fails a second save is destroyed. The save DC is Constitution based.

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