Devil, Scaled Devil (Draconopides)
This man-sized creature bears an innocent expression despite its odd, hybrid appearance. Its face is that of a human, with backwards-sweeping horns and a head of luxurious hair. Its body is that of a quadrupedal reptile, with a ridge of spines down the back and a long broad tail tipped in a stinger.
Taken from the Creature Codex
The draconopides, or “scaled devils”, are among the vanguard of Hell’s forces in the mortal world. It is their duty to spread discord and mistrust, leaving people, families and societies vulnerable to the promises of stability and order offered by Hell’s other agents. There are those who suggest that the first sin was inspired by a draconopides’ sinister suggestions. Between their shapechanging abilities and their mind-influencing magic, draconopides are consummate manipulators. Even devils view draconopides as dangerous and possibly seditious due to their affinity for utilizing chaos.
Most draconopides avoid combat at all costs—although they are fairly skilled assassins, having to rely on violence is typically an indication that a scheme has backfired somehow. A draconopides uses its spell-like abilities to make allies out of enemies and thwart any attempt at organized resistance before disappearing from the battlefield entirely. Draconopides are adept at holding grudges, and those who cross them may end up with their throat torn out as they sleep.
A draconopides is typically small for a Medium creature, growing up to five feet in length and weighing little more than 100 pounds. Their humanoid faces are always beauteous and innocent in aspect, even in the middle of combat.
Devil, Scaled Devil (Draconopides) CR 12
XP 19,200
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., low-light vision, Perception +22, see in darkness
Defenses
AC 28, touch 22, flat-footed 21(+6 Dex, +1 dodge, +6 natural, +5 profane)
hp 161 (14d10+84), regeneration 5 (good, silver)
Fort +15, Ref +20, Will +19
DR 10/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 23
Defensive Abilities wicked wisdom
Offense
Speed 30 ft., climb 20 ft.
Melee bite +20 (1d6+3 plus poison), sting +20 (1d4+3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks insidious whisper, sneak attack +6d6
Spell-like Abilities CL 14th, concentration +21
Constant—misdirection (DC 19), nondetection, tongues
At will—greater teleport (self plus 50 lbs only), scorching ray, suggestion (DC 20), unholy blight (DC 21)
3/day—charm monster (DC 21)
1/day—improved invisibility, mass suggestion (DC 23), persistent image (DC 22), summon (level 4, 2 eryines, 50%)
Statistics
Str 17, Dex 22, Con 23, Int 18, Wis 20, Cha 25
Base Atk +14; CMB +17; CMD 33 (37 vs. trip)
Feats Combat Expertise, Dodge, Improved Feint, Mobility, Spring Attack, Weapon Finesse, Whirlwind Attack
Skills Acrobatics +17,Bluff +24, Climb +18, Diplomacy +24, Disguise +24, Intimidate +24, Knowledge (local) +18, Knowledge (planes) +21, Perception +22, Sense Motive +22, Stealth +24
Languages Celestial, Draconic, Infernal, telepathy 100 ft., tongues
SQ change shape (humanoid or animal, polymorph)
Ecology
Environment Hell
Organization solitary
Treasure double standard
Special Abilities
Insidious Whisper (Su) When a draconopides successfully uses the Bluff skill to lie to a creature, that creature suffers a -2 penalty on all Will saves made against that draconopides’ mind-influencing effects for 1 hour.
Poison (Ex) Bite and sting—injury; save Fort DC 23; frequency 1/round for 4 rounds; damage 1d3 Wis. The save DC is Constitution based.
Wicked Wisdom (Su) A draconopides gains a profane bonus to Armor Class and to all saving throws equal to its Wisdom bonus.