Blade (Eric Brooks)
This unnaturally graceful man moves without a sound, his gaze just as piercing as the needle-sharp blade he effortlessly wields.
Blade (Eric Brooks) is a fictional character, a superhero, appearing in American comic books published by Marvel Comics. Created by writer Marv Wolfman and penciller Gene Colan, his first appearance was in the comic book The Tomb of Dracula #10 (July 1973) as a supporting character, but later went on to star in his own storylines. A dhampir, Blade has devoted his life to ridding the world of all vampires, utilizing his unique physiology to become the perfect vampire hunter.
The character has been substantially adapted from the comics into various forms of media, including films, television series, and video games. Blade was portrayed by actor Wesley Snipes in the films Blade, Blade II and Blade: Trinity, and by Sticky Fingaz in the television series Blade: The Series. Mahershala Ali is set to play the character in the upcoming Blade film, set in the Marvel Cinematic Universe.
Name Blade
Dhampir CR 18
XP 153600
Chaotic evil Medium Humanoid
Monk level 17 (skill points 68) Monk
(Monk )
Ranger level 3 (skill points 18) Dungeon Crawler
(Infiltrator )
Init +3; Senses Darkvision 60ft, Low-light Vision; Perception +23
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 Dex, +3 armour, +1 feats)
hp 113 (0d8+17d8+3d10+17);
Fort +13, Ref +16, Will +16
Negative Energy Affinity Dhampires are alive, but are healed by negative energy and harmed by positive energy, as if they were an undead creature., Vulnerability to Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.
OFFENSE
Speed 80ft.
Melee Slam +19 (1d6/19-20), +3 Katana +19/+14/+9 (1d8+3/18-20)
Ranged +2 Pistol +19/+19 (1d8+2 X4) range 20
or Flurry of blows ++22/+22/+17/+17/+12/+12 2d8+0
Space 2 ft.; Reach 5 ft.
Special Attacks
Favored Enemy (+2 attack pathfinder only) +2 damage. Number of Favored enemies = 1
Favored Enemy -2 +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Fav Enemy
Flurry of Blows Extra attack(s) at modifier of
Ki Extra Attack for 1 point of Ki monk can have an additional attack with flurry of blows, free action
Ki Pool (Magic) Ki points = 1/2 level + WIS mod.
As long as he has at least 1 point in his ki pool,he can make a ki strike.
By spending 1 point from his ki pool, a monk can do one of the following:
Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his speed by 20 feet for 1 round, or
Give himself a +4 dodge bonus to AC for 1 round.
Each of these powers is activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Ki Strike (Adamantine) Fists are treated as adamantine weapons
Ki Strike (cold iron and silver) At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
Ki Strike (Lawful) Unarmed is treated as a lawful attack
Ki Strike (Magic) Fists are magic weapons
Maneuver Training (Ex) Monk uses level in place of base attack bonus when calculating CMB
Quivering Palm Die unless DC 10 + 1/2 monk level + WIS bonus
Spell-Like Abilities
3/day detect undead DC(11) ,
Spells Known:
Ranger Spells: CL 3 Concentration 8
STATISTICS
Str 11, Dex 16, Con 11, Int 11, Wis 20, Cha 10
Base Atk +15; CMB +20 ;(grapple 22) CMD 31
Feats Combat Reflexes, Gorgons Fist, Improved Trip, Medusas Wrath, Scorpion Style, Quick Draw, Armour Prof Light, Armour Prof Medium, Dodge, Endurance, Evasion, Extra Ki, Greater Two-Weapon Fighting, Improved Critical, Improved Grapple, Improved Two-Weapon Fighting, Improved Unarmed Strike, Martial Weap Prof, Mobility, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Focus(Ranged);
Skills Acrobatics +19, Climb +16, Escape Artist +12, Handle Animal +0, Heal +10, Intimidate +0, Know Dungeon +8, Know Geography +0, Know History +0, Know Nature +0, Know Religion +10, Perception +23, Ride +3, Sense Motive +21, Stealth +10, Survival +12, Swim +3
Languages Common
ECOLOGY
Environment Any
Organization Solitary, Pair, Court 3-8
Treasure Standard
SPECIAL ABILITIES
ITEMS: +3 Katana, +2 Pistol,