This site is games | books | films

Mad Hatter

Mad Hatter
Artwork for the cover of Gotham Central 20 (Aug, 2004)Art by Michael Lark.

A research scientist named Jervis Tetch who is completely smitten with the works of Lewis Carroll. He specializes in neuroscience and developed hardware that can control the brain and induce hypnotic states.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

On this Thread

Jervis Tech, The Mad Hatter
Medium humanoid
Wounds11 WP, 54VP (12d8)
Initiative+1
Speed30 ft.
AC11 (+1 Dexterity) touch 11, flat footed 10
Base Attack/Grapple+6/+6
AttackCard +6 melee touch (mind control) or gun +7 ranged (2d6)
Full AttackCards +6/+1 melee touch (mind control) or gun +7/+2 ranged (2d6)
Space/Reach5 ft. /5 ft.
Special AttacksMind Control
Special Qualities 
SavesFort +4, Ref +5, Will +10
AbilitiesStrength 11, Dexterity 12, Constitution 11, Intelligence 23, Wisdom 14, Charisma 8
SkillsBluff +15, Craft (electrical) +15, Computer Use +8, Diplomacy +15, Intimidate +15, Knowledge (behavioral sciences) +15, Knowledge (technology) +15, Listen +8, Perform (dance) +6, Research +15, Sense Motive +15, Spot +8
FeatsCreative, Educated, Skill Focus (Knowledge-technology)
Climate/TerrainGotham
OrganizationSolitary (unique) or with gang (2-6 thugs, 1-3 gang leaders)
Challenge Rating8
TreasureEquipment, standard goods and money
AlignmentNeutral Evil

Mind Control The Mad Hatter has perfected mental control via circuitry. His devices typically have a Will save (DC 22) to resist initial control, which increases by 1 every round. They usually fall under one of the following categories.

Control These devices render the victim dominated by the Hatter. A victim so controlled gains a +6 enhancement to Strength and damage reduction 5/lethal. Unlike magical means of domination, the victim is utterly under Hatter’s power. The victim feels no remorse or empathy for its actions while following Hatter’s orders.

Hallucination The victim is trapped in an imaginary world of their own making. The process for leaving is complicated, but requires Investigation and Research checks, in addition to a Will save.

Suggestion The victims of these devices are not obviously controlled by the Hatter, but treat his words as a suggestion which they cannot resist. Hatter uses these devices to place long term pawns into high positions.

Possessions The Hatter usually has several various mind control devices on him, including cards, hats and other items. He often carries a gun, but prefers to let his mind controlled cronies do his dirty work.

Scroll to Top