Fighter, Tribesman
The majority of the world’s population dwell within the great towns and cities of fantasy, enduring both the comforts and sacrifices of civilisation.
The Quintessential Fighter
Author Matthew Sprange
Publisher Mongoose Publishing
Publish date 2002
However, deep in the remote wilderness, there are those who reject this way of life. Tribes that have survived for centuries eke out an existence in seemingly the most inhospitable of terrain, relying on nothing more than their combined strength and sense of brotherhood. The tribesman is the protector of his people, a fighter who will stand firm in defence of his tribe against impossible odds. Through his own prowess and that of his comrades will he prevail against all the dangers of the wild.
Adventuring: Many young fighters leave their tribe in search of excitement and adventure. Whether exiled and forced out due to some dreadful transgression of tribal law, or just trying to leave a restrictive life of terrible hardship, they turn to adventuring as a way of life. The tribesman is a capable fighter and extremely loyal to those he considers friends, though he often feels out of place when confronted with the full glory of civilisation.
Role-Playing: The tribesman is always a valued member of any adventuring party for he, above all others, recognises the inherent strength within unity and he will fight to the bitter end alongside those he has befriended. In effect, an adventuring party he has fought alongside for any length of time will become his new tribe. However, the tribesman is extremely suspicious of any outsider and will never forgive any kind of betrayal from a past friend.
Bonuses: Having lived in some of the harshest regions of the world all his life, the tribesman is extremely adept at surviving in the wilderness. He gains a +4 competence bonus on all Wilderness Lore checks.
Penalities: The tribesman has grown up in a culture far removed from that of civilisation and has great difficulty understanding why the people of the towns and cities do the things they do. He suffers a -2 competence penalty on all Charisma-based checks (including skills with Charisma as the key ability) when in a town or city.