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Tzitzimitl

By Unknown author - http://en.wikipedia.org/wiki/File:Tzitzimitl.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=14607307, Tzitzimitl
By Unknown author – http://en.wikipedia.org/wiki/File:Tzitzimitl.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=14607307

From Wikipedia, the free encyclopedia

In Aztec mythology, a tzitzimitl (plural tzitzimimeh) is a deity associated with stars. They were depicted as skeletal female figures wearing skirts often with skull and crossbone designs

The leader of the tzitzimime was the Goddess Itzpapalotl who was the ruler of Tamoanchan – the paradise where the Tzitzimimeh resided.

The Tzitzimimeh were also associated with the stars and especially the stars that can be seen around the sun during a a solar eclipse. This was interpreted as the Tzitzimimeh attacking the sun, this caused the belief that during a solar eclipse, the tzitzimime would descend to the earth and devour human beings. The Tzitzimimeh were also feared during other ominous periods of the aztec world, such as during the five unlucky days called Nemontemi which marked an unstable period of the aztec year count, and during the New Fire ceremony marking the beginning of a new calendar round – both were periods associated with the fear of change.

The Tzitzimimeh had a double role in Aztec religion: they were protectresses of the feminine and progenitresses of mankind. But they were also powerful and dangerous, especially in periods of cosmic instability

Crusted with rock, this immense skeletal figure flies swiftly through the air, strange gasses clinging to its nightmarish form.

Tzitzimitl

Gargantuan undead, neutral evil
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Armor Class 18 (natural)
Hit Points 385 (22d20 + 154)
Speed 50 ft., fly 50 ft.
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STR 29 (+9) DEX 15 (+2) CON 25 (+7) INT 20 (+5) WIS 23 (+6) CHA 26 (+8)
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Saving Throws Dex +8, Con +13, Wis +12, Cha +14
Damage Immunities cold, lightning, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Abyssal, Common
Treasure –
Challenge 19 (22,000 XP)

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Magic Resistance. The tzitzimitl has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The tzitzimitl’s innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks.) The tzitzimitl can innately cast the following spells, requiring no material components:
At will – bestow curse (9th level), contagion, darkness
3/day – animate dead, create undead

ACTIONS
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Multiattack. The tzitzimitl makes two claw attacks.

Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 27 (4d8 + 9) slashing damage plus 18 (4d8) lightning damage. If the target is a creature, it must make a Constitution saving throw (DC 21) or gain one level of exhaustion.

Eclipse The tzitzimitl uses its darkness ability, and any creature in the area of darkness must make a Constitution saving throw (DC 22) or take 35 (10d6) cold damage.

Energy Bolt Ranged Spell Attack: +14 to hit, range 100 ft., one target. Hit: 35 (10d6) lightning damage and 35 (10d6) force damage.

REACTIONS
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Light to Dark. The tzitzimitl alters an effect that deals radiant damage or a healing spell within 100 ft. to deal an equal amount of necrotic damage to its target instead.

Tzitzimitl CR 19

XP 204,800
NE Gargantuan undead
Init +9; Senses arcane sight, darkvision 60 ft., true seeing; Perception +31

DEFENSE

AC 35, touch 11, flat-footed 30 (+5 Dex, +24 natural, -4 size)
hp 319 (22d8+220); fast healing 15
Fort +17, Ref +14, Will +19
Defensive Abilities channel resistance +4, light to dark; DR 15/bludgeoning and good; Immune cold, electricity, undead traits; Resist fire 15; SR 30

OFFENSE

Speed 50 ft., fly 60 ft. (good)
Melee bite +26 (2d8+14 plus 3d6 electricity and energy drain), 2 claws +27 (2d6+14/19-20 plus 3d6 electricity)
Ranged eye beam +17 touch (10d6 electricity and 10d6 force)
Space 20 ft.; Reach 20 ft.
Special Attacks eclipse, energy drain (2 levels, DC 31)
Spell-Like Abilities (CL 19th; concentration +29)

Constant—arcane sight, fly, true seeing
At will—bestow curse (DC 24), deeper darkness
3/day—animate dead, contagion (DC 23), greater teleport, haste
1/day—create undead, temporal stasis (DC 28), wail of the banshee (DC 29)

STATISTICS

Str 39, Dex 21, Con —, Int 20, Wis 23, Cha 30
Base Atk +16; CMB +29; CMD 44
Feats Awesome Blow, Combat Reflexes, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike, Weapon Focus (claw)
Skills Fly +35, Knowledge (arcana) +28, Knowledge (nature) +27, Knowledge (planes) +25, Knowledge (religion) +30, Perception +31, Sense Motive +31, Spellcraft +23, Survival +21, Use Magic Device +30
Languages Abyssal, Aklo, Celestial, Common

SPECIAL ABILITIES

Eclipse (Su)

Anytime a tzitzimitl casts deeper darkness, any creatures in the area of darkness when it is created take 8d6 points of cold damage (DC 31 Fortitude for half). Any creature that takes damage from this effect becomes staggered as long as it remains in the area of darkness and for 1d4 rounds after it leaves that area. The save DC is Charisma-based.

Eye Beam (Su)

As a standard action, a tzitzimitl can fire a glowing beam of force from its eyes at a range of 100 feet as a ranged touch attack dealing 10d6 points of force damage and 10d6 points of electricity damage.

Light to Dark (Su)

As an immediate action up to three times per day, a tzitzimitl can convert a positive energy effect that affects it into negative energy. Doing so transforms the entire effect, such that it affects other creatures as well. A tzitzimitl can transform channeled positive energy in this way even if the positive energy would not otherwise harm it.

ECOLOGY

Environment any
Organization solitary
Treasure standard

Enigmatic creatures of darkness, some cultures claim tzitzimitls attack and consume entire suns to “shut down worlds” in preparation for the end of days. Sages say that these creatures come from the cold, dark places between the stars, and that in the darkness of any eclipse, one can see their immense, world-darkening shadows.

Some claim ancient and forgotten deities of death and destruction created the first tzitzimitls as instruments of apocalypse, while others speculate they come from faraway worlds where immense planets teem with creatures of this scale, and that the immortal dead of these dark globes are banished to other worlds to spread devastation.

Tzitzimitls as a whole offer neither affirmation nor denial for these claims, and in fact seem to glory in such legends. Certainly, the arrival of a tzitzimitl upon a world heralds the advent of a time of great trouble, although whether or not the tzitzimitl actually presages such dark times or is the cause of them is a matter of debate. On some planets, tzitzimitls have already arrived, yet they lie dormant in ancient tombs, imprisoned ages ago by heroes who are long forgotten today.

A tzitzimitl is 50 feet tall.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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