Ahkiyyini, Vengeful Spirit of the Alaskan Rivers
“Eternal Dance of Wrath: Ahkiyyini, the Inuit ghost whose rhythmic vengeance shakes the earth and drowns the daring!”
Ahkiyyini manifests as a spectral figure, once an athletic and handsome Inuit hunter, now shrouded in an ethereal glow. His skeletal form is adorned with tattered remnants of Inuit garb, a ghostly echo of his former self. The hollow sockets of his eye sockets burn with an otherworldly intensity, revealing the lingering essence of a passion once alive.
Ahkiyyini, the ghost of the Alaskan rivers, emerges from his hillside grave with a purpose both haunting and rhythmic. His spectral dance, fueled by an otherworldly vengeance, causes the very ground to quake beneath him. Armed with a self-fashioned drum made from his own shoulder blade, each beat resonates with the power to unleash the fury of the river.
Bound to the water’s edge, Ahkiyyini is both a lament for a life cut short and an avenging force against those who dare to mock his eternal dance. Beware, for crossing paths with this vengeful spirit may lead to a watery demise, the haunting rhythm of his drum echoing in the haunting Alaskan landscapes.
Ahkiyyinni 5e
Ahkiyyinni 3.5
Ahkiyyini, Vengeful Spirit of the Alaskan Rivers
Medium Undead, Neutral Evil
Armor Class 12 (Natural Armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft., Swim 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Skills Perception +5
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages understands the languages it knew in life but can’t speak
Challenge 5 (1,800 XP)
Water Bound. Ahkiyyini cannot venture more than 60 feet away from a body of water. If forced beyond this limit, it is incapacitated.
Innate Spellcasting. Ahkiyyini’s spellcasting ability is Wisdom (spell save DC 13). Ahkiyyini can innately cast the following spells, requiring no material components:
- At will: Control Water
- 3/day: Tidal Wave
Ethereal Sight. Ahkiyyini can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Multiattack. Ahkiyyini makes two attacks: one with its spectral touch and one with its shoulder blade drumstick.
Spectral Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 3) necrotic damage.
Shoulder Blade Drumstick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage.
Dreadful Rhythm. Creatures within 30 feet of Ahkiyyini must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
Legendary Resistance (1/Day). If Ahkiyyini fails a saving throw, it can choose to succeed instead.
Actions
Wail of the Abyss (Recharge 5-6). Ahkiyyini releases a haunting wail. Each creature within 30 feet of Ahkiyyini must make a DC 14 Wisdom saving throw or take 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.
Watery Grasp. Ahkiyyini targets one creature it can see within 60 feet of it. The target must succeed on a DC 14 Strength saving throw or be magically grappled. The grappled target is restrained and must make a DC 14 Constitution saving throw at the start of each of its turns, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw is successful, the effect ends.
Ahkiyyinni
Originally Posted by Bhu of the Wizards Community forums.
Ahkiyyinni was once an athletic and handsome Inuit hunter whose one true love was dancing. He died young, and was interred in a hill overlooking a nearby river. Many years after his death a group of young hunters were sailing by in a boat making jokes about how he couldn’t dance now that he was in his grave. After several cruel remarks Ahkiyyinni clawed his way from his grave and ripped off his own shoulder blade to use as a drum while he danced.
Ahkiyyinni’s footsteps made the earth tremble, and his drumbeats caused the river to rise, eventually toppling the boat and drowning the hunters. Ahkiyyinni then went to explore the world but learned he was bound to the water, and could not venture far from it. He went mad, and vowed to slay any who crossed his path.
Ahkiyyinni | |
Medium undead | |
Hit Dice | 10d12 (65 hp) |
Initiative | +6 |
Speed | 30 ft. (6 squares), Swim 30 ft. |
Armor Class | 18 (+2 Dexterity, +6 Natural), touch 12, flat-footed 14 |
Base Attack/Grapple | +5/+12 |
Attack | Claw +12 melee (1d6+7) |
Full Attack | 2 Claws +12 melee (1d6+7) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Dance |
Special Qualities | Dark Vision 60′, undead traits, Tied to water, Immune to Turning |
Saves | Fort +3, Ref +5, Will +10 |
Abilities | Strength 24, Dexterity 15, Constitution -, Intelligence 13, Wisdom 16, Charisma 18 |
Skills | Balance +7, Climb +10, Concentration +10, Hide +10, Knowledge (local, Nature) +9, Listen +10, Move Silently +10, Perform (Dance) +12, Spot +10, Swim +7 |
Feats | Ability Focus (Dance), Improved Initiative, Skill Focus (Perform), Daunting Presence |
Environment | Any Cold |
Organization | Unique |
Challenge Rating | 8 |
Treasure | Standard |
Alignment | Chaotic Evil |
Advancement | 11+HD |
Level Adjustment | — |
Dance (Su): As a Full Round action Ahkiyyinni can dance. This will cause localized earth tremors and the level or nearby rivers will rise as long as he dances. Effects are identical to the Earthquake spell for any opponents on land. On water they are different. Any lake or river within 200′ of Ahkiyyinni will rise each turn he dances.
Eventually this will cause serious flooding. Anyone in a boat on this body of water must make a DC 21 Reflex Save (Save is Charisma based) when the river rises or fall into the water. The rivers edge will progress 5′ outwards each round he dances. The first round it will effectively be shallow bog. The second round, it will be deep bog, and the next new 5′ will be shallow bog. After that it will be deep water. Once Ahkiyyinni stops dancing, he may return the river to normal as a Free Action. If he does not the excess flood water drains slowly away.
Tied to Water (Su): So long as he is within 150′ of a river or lake Ahkiyyinni cannot be permanently killed. If he ventures more than 150′ from a body of water he will lose 1 hit point per round. If he goes to 0 hp, he is dead. However if he is within 150′ of a river or lake he simply disappears when destroyed, and reappears within 24 hours in a random spot along the river. While standing in the river or lake he effectively has Fast Healing 10, but cannot dance.
Combat: Ahkiyyinni will begin dancing as soon as possible, especially if opponents are on or in the river or lake he’s nearby. If he can’t drown them in the river he’ll approach physically, but it’s rare that he does so.