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Ruin Elemental

Elemental, Ruin

Originally posted on the THE CREATURE CHRONICLE

Originating as earth elementals, ruin elementals have been summoned and transfigured by the mysterious fey known as ruin chanters to protect their domains. Ruin elementals embody the natural world’s tendency toward entropy, wearing down the works of sentient creatures. These creatures faithfully serve their ruin chanter “creators”, impassively pummeling any humanoids who invade their demenses save those the ruin chanter designates as harmless.

A ruin elemental looks very similar to an earth elemental, save that its body is made up of great slabs and crumbling blocks of worked stone from the ruins into which they are conjured. Their bodies continue to wear away through the ages, and the oldest seem to be made of rough gravel.

On rare occasions, a ruin elemental may outlive its creator. Without a ruin chanter to guide it, a ruin elemental continues to protect its home, though the longer it lives the more distinct its personality becomes. Some masterless ruin elementals become helpful guides to their homes, while others ruthlessly track down and kill interlopers, even after they have left.

RUIN ELEMENTAL
CR: 10
XP: 9,600
N Large outsider (earth, elemental, extraplanar)
Init: +0; Senses: Darkvision 60 ft., low-light vision; Perception +19
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AC: 23, touch 9, flat-footed 23 (+14 natural, -1 size)
hp: 147 (14 HD)
Fort +14, Ref +4, Will +11
DR 10/–; Immune: Elemental traits, spike stones
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Speed: 40 ft.
Melee: 2 slams +25 (2d10+11)
Ranged: Rock +24 (2d6+11/150 ft.)
Space: 10 ft.; Reach: 10 ft.
Special Attacks: Brutal throw, rock throwing, shock wave
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Str 32, Dex 10, Con 21, Int 9, Wis 15, Cha 7
Base Atk: +14; CMB: +26 (+28 bull rush, overrun, sunder); CMD: 36 (38 vs. bull rush, overrun, sunder)
Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Power Attack, Weapon Focus (slam)
Skills: Acrobatics +17, Climb +28, Intimidate +15, Perception +19, Stealth +13 (+17 in areas of ruined stone); Racial Modifiers: +4 Stealth in areas of ruined stone
Languages: Terran
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Environment: Any land (ruins; Plane of Earth)
Organization: Solitary or with ruin chanter
Treasure: Half standard
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Brutal Throw (Ex): A ruin elemental can add its Strength modifier (instead of its Dexterity modifier) to attack rolls with thrown weapons.
Immunities (Ex): Ruin elementals take no damage and suffer no impeded movement in the area of a spike stones spell.
Shock Wave (Ex): Once every 1d4 rounds, as a swift action, a ruin elemental can strike the ground to create a shock wave in a 20-foot-radius spread centered on itself. All creatures not of the earth subtype within the radius of the shock wave are treated as if bull rushed by the ruin elemental. Creatures affected by the bull rush are pushed back 5 feet and knocked prone.

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