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Demon, Ipos, the Lord of Masques and Eternal Performance

Demon, Ipos, the Lord of Masques and Eternal Performance
Create

Ipos stands before you like an enigmatic stage performer, his presence both commanding and strange. At first glance, he is a tall, sharply dressed figure, his clothes fine and regal, stitched from dark, glimmering fabrics that shimmer with a hint of supernatural light. His attire is a mismatch of ostentation and mockery, a carefully constructed persona of excess, emphasizing his status. A high-collared cloak billows behind him, the fabric almost flowing as if alive, constantly shifting and changing in hue—like a play of shadow and light on a stage.

But it’s his face that truly captivates and unnerves. Instead of a human head, Ipos boasts the majestic, powerful face of a lion, its golden mane flowing and shimmering like silk. His eyes gleam with an unnatural glow—reflecting the shifting masks of identities he embodies—piercing and knowing, as if he’s reading your every thought and action. Below this regal head, his body shows peculiar features that defy natural biology. His feet are those of a goose, webbed and large, yet oddly elegant as they move in a languid, unhurried manner. His tail, long and sinuous, belongs to a hare, sleek and twitching with energy, its soft fur a sharp contrast to the lion’s mane.

Ipos’s body is a paradox of animalistic power and refined decadence, a creature of contradictions designed to leave you bewildered and enthralled. He moves gracefully, as though every step is part of a carefully choreographed dance, his posture regal yet laced with an inherent arrogance. His form shifts ever so slightly with each passing moment, as if he is never fully committed to any one identity—always playing, always changing, always seeking to provoke reactions from those around him.

The air around him seems charged with a palpable sense of drama, a tension as if the next act of a play is about to begin. His very essence reeks of chaos, trickery, and the eternal game of masks, making it clear that he is a master manipulator, always in control of the narrative.


Ipos – The Lord of Masques:

Ipos is a demon lord who embodies the art of performance, deception, and chaos. Known as the “Lord of Masques,” he rules over The Festive Everlasting, a bizarre and eternal realm where theatrical performances are the currency of existence. Ipos’s realm is a carnival of excess, where actors—now demonic entities—are forever bound to the stage, endlessly performing for an ever-demanding audience of otherworldly spectators.

Ipos’s purpose is to cultivate a world of fluid identities and moral ambiguity, where the concept of truth becomes irrelevant, and the pursuit of performance becomes the ultimate goal. He teaches his followers that life is nothing but a grand production, where masks can be donned and discarded at will, and identity is but a role to be played in an ever-evolving narrative. His philosophy is one of reinvention and freedom, encouraging those who follow him to shed the constraints of reality, embracing deception, chaos, and sin as part of the theatrical spectacle of existence.

As a demon lord, Ipos seeks to spread this philosophy throughout the mortal realm by seducing entertainers, performers, and those who long for recognition. To him, the act of making an impression is paramount—no performance is too perverse, no sin too great if it ensures an unforgettable show. He thrives on manipulation, using the vanity and ambition of his followers to fuel his own power. In exchange for their servitude, his followers are promised eternal applause in the afterlife, a reward for those who live and die by their roles.

Ultimately, Ipos’s goal is to see the world reduced to a stage, where nothing is real, and everything is an illusion to be controlled. He yearns for a realm where all beings are mere actors in an eternal play, constantly shifting roles, and where morality has no place in the drama. Through his cult of performers, Ipos aims to spread his vision of a chaotic, ever-changing world, devoid of permanence or consequence, where nothing is what it seems, and everything is part of the show.


  • Ipos – The Lord of Masques 5e
  • Ipos – The Lord of Masques 3.5
Ipos, the Lord of Masques and Eternal Performance
Create

Demon Lord, Chaotic Evil
Challenge Rating (CR): 25 (75,000 XP)


Armor Class: 21 (natural armor)
Hit Points: 496 (33d12 + 264)
Speed: 60 ft., fly 120 ft.


STRDEXCONINTWISCHA
30 (+10)22 (+6)26 (+8)30 (+10)22 (+6)30 (+10)

Saving Throws: Dex +14, Con +16, Wis +14, Cha +18
Damage Resistances: Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Acid, Necrotic, Poison
Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned
Senses: Truesight 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, telepathy 120 ft.
Challenge Rating: 25 (75,000 XP)


TRAITS

Legendary Resistance (3/Day)

If Ipos fails a saving throw, he can choose to succeed instead.

Mask of Endless Deception

Ipos can alter his appearance at will as if using disguise self, except that he can mimic any humanoid or monstrous form, and the changes extend to his voice, scent, and mannerisms. This effect cannot be detected by truesight or similar magical means unless Ipos is directly confronted with a truth-seeking ability or magic.

Lord of Masques

Ipos can cast charm person, disguise self, and suggestion at will, without expending spell slots. He can cast these spells on any creature within 120 feet of him, even through his illusionary personas. The saving throw DC for these abilities is 18, and creatures charmed by Ipos have disadvantage on saving throws against his abilities as long as they remain charmed.

Aura of Performance (Passive)

Ipos exudes an aura of performance and theatrics within a 60-foot radius. Allies within this aura have advantage on Charisma checks and saving throws to maintain their deception or performances. Enemies must succeed on a DC 18 Wisdom saving throw when they start their turn in the aura or become distracted, imposing disadvantage on their attacks against Ipos and his allies until the start of their next turn.

Reckless Performance

At the start of each of Ipos’s turns, he may choose to become reckless in his actions. While reckless, Ipos can add his Charisma modifier (minimum of +10) to any damage rolls of his choice, but attacks against him have advantage until his next turn.


Multiattack.
Ipos makes three attacks: one with his Bite and two with either his Claws of Deception or Rapier of Eternal Theatre.

Rapier of Eternal Theatre (Melee Weapon Attack).
Melee Weapon Attack: +18 to hit, reach 5 ft., one target.
Hit: 32 (4d10 + 10) piercing damage. The target must succeed on a DC 18 Wisdom saving throw or be charmed by Ipos for 1 minute. While charmed, the target is under the effect of the suggestion spell, with Ipos dictating the target’s actions.

Claws of Deception (Melee Weapon Attack).
Melee Weapon Attack: +16 to hit, reach 5 ft., one target.
Hit: 20 (3d6 + 10) slashing damage. The target must succeed on a DC 18 Charisma saving throw or suffer one of the following effects (Ipos’s choice):

  • Silenced: The target is unable to speak or cast spells with verbal components for 1 minute.
  • Confused: The target is affected as though by the confusion spell for 1 minute.

Bite of Deceptive Hunger (Melee Weapon Attack).
Melee Weapon Attack: +16 to hit, reach 5 ft., one target.
Hit: 26 (4d8 + 10) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become afflicted with Maddening Venom for 1 minute. While afflicted:

  • The target suffers vivid hallucinations, perceiving Ipos in multiple terrifying forms.
  • The target has disadvantage on saving throws against illusions and charm effects caused by Ipos.
    The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.

Terrifying Monologue (Recharge 5–6).
Ipos delivers a mesmerizing and horrifying monologue. All creatures within 60 feet who can hear him must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. While frightened, creatures cannot move closer to Ipos. A creature that succeeds on the saving throw becomes immune to this ability for 24 hours.

Stagecraft (Recharge 5–6).
Ipos conjures an illusory stage, altering the environment within a 30-foot radius:

  • The ground becomes an oily, translucent surface, turning the area into difficult terrain.
  • All creatures in the area must succeed on a DC 18 Dexterity saving throw or fall prone.
    Ipos can animate the stage as part of his performance, casting Dance Macabre or Hypnotic Pattern (save DC 18) as free actions, without expending spell slots.


LEGENDARY ACTIONS

Ipos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ipos regains spent legendary actions at the start of his turn.

  • Illusory Step: Ipos magically teleports up to 60 feet to an unoccupied space he can see. He leaves behind a brief illusion of his former self, which briefly distracts enemies. All enemies within 10 feet of his starting position must succeed on a DC 18 Wisdom saving throw or become frightened for 1 round.
  • Seize the Spotlight (Costs 2 Actions): Ipos makes a Charisma (Performance) check with advantage. On a successful check (DC 20), he may command all creatures within 60 feet to bow in deference, imposing disadvantage on their attacks for 1 turn. If they fail their Charisma saving throw, they are paralyzed with awe for 1 turn.
  • Summon Minor Act (Costs 3 Actions): Ipos calls forth a minor demon from his domain (choose from a dretch, quasit, or imp) that obeys his every command. The creature appears within 30 feet of Ipos and acts immediately on his turn.

MYTHIC ACTIONS (If Ipos’s mythic trait has been triggered, he gains the following additional actions):

  • Dominate the Stage (Costs 3 Actions): Ipos can control one creature he can see within 60 feet of him. The creature must make a DC 20 Wisdom saving throw. On a failed save, Ipos can control the creature’s actions for 1 minute, forcing it to act as if charmed by him. He can issue commands that the creature will follow even if they are self-destructive.
  • Masquerade (Costs 2 Actions): Ipos transforms into a new persona of his choosing—this includes a complete physical transformation with new abilities and spells. Ipos’s true form is hidden, and creatures must make a DC 18 Intelligence saving throw to detect him as a demon lord under true seeing.

Ipos’s Spellcasting

Ipos is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Ipos has the following spells prepared:

Cantrips (at will): Thaumaturgy, Minor Illusion, Prestidigitation, Friends, Mage Hand
1st Level (4 slots): Disguise Self, Charm Person, Silent Image, Cause Fear
2nd Level (3 slots): Mirror Image, Hold Person, Invisibility, Misty Step
3rd Level (3 slots): Counterspell, Hypnotic Pattern, Major Image, Fear
4th Level (3 slots): Greater Invisibility, Phantasmal Killer, Banishment
5th Level (3 slots): Dominate Person, Cloudkill, Mislead
6th Level (2 slots): True Seeing, Mass Suggestion, Hallucinatory Terrain
7th Level (2 slots): Plane Shift, Forcecage
8th Level (1 slot): Power Word Stun, Dominate Monster
9th Level (1 slot): Weird, Foresight


Treasure

  • Rapier of Eternal Theatre: This enchanted rapier is both a weapon and a conduit for Ipos’s powers, amplifying his ability to deceive and manipulate. When wielded in battle or while performing, the rapier’s blade shifts into an illusionary projection of varying forms and colors that confuse and entrap his enemies. It grants the following benefits:
    • Increases the user’s Charisma modifier by +2.
    • Allows the wielder to cast Disguise Self once per day without expending a spell slot.
    • While wielding the rapier, Ipos has advantage on Charisma (Deception) checks.

Lair Actions

On initiative count 20 (losing initiative ties), Ipos can take a lair action to cause one of the following effects. He can only take one lair action per round.

  • Mimic the Mask: Ipos can cause one creature within 60 feet of him to appear as if it were an illusion. That creature must make a DC 18 Wisdom saving throw or become Invisible to all creatures except Ipos for 1 minute.
  • Theatre of Shadows: Shadows twist into illusionary forms that confuse enemies. All creatures within 60 feet of Ipos must succeed on a DC 18 Intelligence saving throw or be frightened and paralyzed for 1 round.
  • Dazzling Lights: Bright lights fill the area, blinding any creature that fails a DC 18 Constitution saving throw. Blinded creatures cannot take reactions until the end of their next turn.

Minions

Ipos commands a troupe of demons and summoned performers. Typically, this includes lesser trickster demons such as Harlequin demons who perform his bidding, sow chaos, and create illusions in his name. They are often used to enhance his performances or aid in trickery, appearing as part of the show or as “assistants.”


LORE AND ROLE

Ipos is a demon lord of trickery, illusion, and performance. Once a mortal performer in a forgotten age, he ascended to demon lord status by embracing the chaotic, amoral philosophy that life itself is but a grand production. He teaches that identity is a mask to be discarded, and that no consequences exist for those who play their parts well enough.

Ipos’s followers are often actors, jesters, and entertainers who abandon their moral compasses in exchange for eternal fame and the freedom to play any role they desire. However, this comes at a cost—performers who fail to meet Ipos’s standards are destroyed, erased from existence. Those who survive his trials are transformed into demonic creatures, cursed to perform for eternity in the twisted reality of Ipos’s domain, the Festive Everlasting.

Ipos’s goals are simple: to create an endless theater of deception, trickery, and manipulation. He thrives on watching the world play out its parts, making those who dare to oppose him mere pawns in his grand performance.

Ipos is often sought by those desperate for power or fame—many mortals have made dark pacts with him, seeking his blessing in exchange for their souls or for becoming part of his final act. His machinations extend far beyond his domain, influencing mortal kingdoms and even gods, who must contend with the insidious whispers of his schemes.


Ipos is a master of illusions, manipulation, and mind games, providing a challenging and compelling adversary for high-level campaigns. His abilities to control and deceive make him a potent threat in both direct combat and social encounters, fitting for an epic showdown or a long-term antagonist in a campaign.

Ipos – The Lord of Masques
Create

Originally from The Book of Fiends

Designed By Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb

Ipos ‘Lord of Masques’

Layer: The Festive Everlasting
Areas of Concern: Actors, comedians, entertainers
Domains: Chaos, Eloquence, Evil, Trickery
Favored Weapon: Rapier

Throughout the mortal realm, certain sovereigns ban actors from entering their cities or performing in their lands. Men and women of loose morals and even looser reputations, actors receive treatment similar to that given lepers or heretic in some quarters. The craftiest find secret patronage from members of the effete nobility; the unlucky end up in stocks or worse.

If more rulers knew about the decadent cult of Ipos and its pervasive popularity among performers, the actor’s lot might be even harder. Instead of scrounging to find an appreciative audience, she might find herself before a much more hostile group of spectators’ a mob of torch bearing zealots just itching to cast her into the flames of redemption.

The cunning Ipos whispers knowingly to his enraptured audience of performers that life is but a grand production, that ‘identity’ is nothing more than a role to be cast away at a moment’s notice when necessary for the plot of life to proceed to another act. While this philosophy encourages useful lessons of reinvention and discourages mulling over failure, it also teaches a disdain for morality: If nothing is truly real, there can be no consequences for one’s actions.

To ensure that their performances are memorable (for to make no impression at all is the greatest of mortal failings), followers of the Lord of Masques will cross any line. No sin is too perverse, no risk too great that it can’t be endured for the sake of the show.

As befits his title, Ipos can assume numerous forms, ranging from a terrible draconic beast to a simple dung-covered pauper. He seems to favor one guise in particular, however – that of a tall, well-dressed rake with a lion’s head, the feet of a goose, and the tail of a hare. Actors often paint such a figure onto their tents and stageworks, waving their demonic affiliation under the noses of appreciative fans who see the animalistic image as a simple caricature meant to please children and the simple-minded.

By Albert Guillaume - http://haofu.c.blog.so-net.ne.jp, Public Domain, https://commons.wikimedia.org/w/index.php?curid=23490386
By Albert Guillaume – http://haofu.c.blog.so-net.ne.jp, Public Domain, https://commons.wikimedia.org/w/index.php?curid=23490386

The Festive Everlasting, Ipos’s bizarre Abyssal realm, resembles an immense outdoor theatrical festival held in a beautiful vale lit by an early afternoon sun. Eager souls play the part of groundlings near the plane’s thirty-three connected stages, while a host of demonic nobility flock to the bleachers and private boxes. The entertainers themselves are recently deceased actors, sworn to Ipos during mortal life, who revel in the chance to perform for all eternity. Hawkers of pleasures both simple and sublime roam the crowds, ensuring that all present sate themselves upon some sort of mind-enhancing (or occasionally mind-numbing) concoction.

The Festive Everlasting possesses an air of idyll, but a competitive desperation permeates the theatrical atmosphere, noticeable to all who know to look for it. At the end of each three-hour performance, the crowd displays by show of applause its appreciation for each actor in turn. The five entertainers (out of about seven hundred) adjudged to have engaged in the worst or least memorable performance are erased from existence, their souls totally consumed by the Abyssal stage upon which they stood only moments before.

Those actors who survive a year on the stage join the jeering crowd as demons, only slightly more sympathetic to the plight of the actors than the catty, demanding drama critics sitting next to them.

Ipos’s decadent doctrine appeals to sensualist performers who live for the false existence they portray upon the stage. Boiling down the whole of mortal experience to the familiar rules of performance makes sense to such bon vivants, who generally don’t think far beyond making an impression upon the ever-present crowd. Ironically, such performers eventually disdain their audiences, seeing them as constantly demanding ‘mundanes’ whose rigid ways allow them to live only through observing those willing to assume roles that they cannot.

Performers sworn to Ipos pity those who have but one face, but one voice, but one role to offer the world. Theirs is a much more vibrant experience, leading to much more fulfilling applause in the afterlife. Amoral bards adore the Lord of Masques.

Obedience

Thaumaturges dedicated to Ipos spend their obedience ritual reciting from memory the great monologues of the theatrical tradition. Often, such monologues parody the liturgy of established religions, replacing matters of honorable ritual with references (and frequently pantomimes) of the most disgusting vices imaginable. Though by no means required for the ritual to work, Iposian thaumaturges prefer to practice their obedience before an audience. At the end of the hour-long performance, the thaumaturge regains his spell complement for the day.

Note: Thaumaturges dedicated to Ipos treat Perform as a class skill.


Ipos, Lord of Masques
Create

Demon Lord
Chaotic Evil
Challenge Rating: 25 (Approx. 76,800 XP)


  • Size: Large
  • Type: Outsider (Chaotic, Evil, Extraplanar)
  • Initiative: +10
  • Speed: 60 ft., fly 120 ft. (good)
  • Armor Class: 38 (-1 size, +10 Dex, +19 natural), touch 19, flat-footed 28
  • Hit Dice: 40d10+280 (420 hp)
  • Fortitude Save: +21
  • Reflex Save: +22
  • Will Save: +22
  • Attack: +24 melee (Claws of Deception)
  • Full Attack: 2 claws +24 melee, 1 bite +26 melee, +28 rapier
  • Damage: Claw 2d6+10, Bite 3d6+15, Rapier of Eternal Theatre 3d8+10
  • Face/Reach: 5 ft. by 5 ft./15 ft.
  • Special Attacks: Aura of Performance, Terrifying Monologue, Stagecraft, Mimic the Mask, Dazzling Lights, Illusionary Step, Spell-like Abilities
  • Special Qualities: Darkvision 120 ft., DR 15/epic, Resistances (fire, cold, acid, lightning, and poison), Immunities (necrotic, petrification, mind-affecting, disease, and energy drain), Aura of Deception, Regeneration (5), Legendary Resistance (3/day)
  • Saves: Fort +21, Ref +22, Will +22
  • Abilities: Str 28, Dex 30, Con 26, Int 30, Wis 28, Cha 32
  • Skills: Bluff +35, Diplomacy +32, Hide +30, Intimidate +28, Knowledge (Arcana) +30, Knowledge (The Planes) +32, Perform (Acting) +40, Sense Motive +32, Spellcraft +32
  • Feats: Improved Initiative, Combat Casting, Quicken Spell, Spell Penetration, Greater Spell Penetration, Dodge, Mobility, Combat Reflexes
  • Environment: Any plane, often in grand theaters or other places of performance
  • Organization: Solitary or with his troupe of demons (usually lesser trickster demons like Chasme, Babau, or Vrocks)
  • Treasure: The Rapier of Eternal Theatre, plus assorted magical items

Combat

Multiattack

Ipos makes three attacks each round: two with his Claws of Deception and one with his Rapier of Eternal Theatre.

Rapier of Eternal Theatre (Weapon Attack)

Attack: +28 melee
Damage: 3d8+10 piercing damage
This rapier is a unique magical weapon, and when Ipos uses it, the blade momentarily shifts into a variety of illusionary forms, disorienting his enemies. Any creature hit by the rapier must make a Will save (DC 26) or become charmed by Ipos for 1 round, unable to take hostile actions against him.

Claws of Deception (Melee Attack)

Attack: +24 melee
Damage: 2d6+10 slashing damage
If Ipos successfully hits a target with a claw attack, the target must make a Will save (DC 26) or be struck by a confusion effect for 1 round, as if under the influence of the confusion spell. If the target fails the save, it is confused and can take no other actions except those determined by the confusion effect.

Terrifying Monologue (Su)

Ipos can begin an elaborate and terrifying speech that forces all creatures within 60 feet who can hear him to make a Will save (DC 27) or become frightened for 1d4 rounds. A successful save negates the fear effect. This ability has a cooldown of 1d4 rounds.

Stagecraft (Su)

As a free action, Ipos can create a 60-foot diameter area of illusionary effects that confuses and disorients his enemies. This can take the form of fog, bright lights, shifting shadows, or other distracting phenomena. All creatures within this area must succeed on a Will save (DC 28) or become dazzled and disoriented for 1d4 rounds. Ipos can also use this area to cast his Hypnotic Pattern or Mirage Arcana spell without expending any spell slots.

Mimic the Mask (Su)

Ipos can assume the form of any creature he has seen before, as if using the disguise self spell. The illusion is so perfect that even magical means of seeing through illusions (such as true seeing) are unable to pierce it unless the observer succeeds on a Will save (DC 29). He can also mimic the creature’s mannerisms, voice, and even scent.

Dazzling Lights (Su)

As a standard action, Ipos can create a flash of bright light within a 60-foot radius. Creatures within the area must make a Fortitude save (DC 28) or become blinded for 1d4 rounds.


Spell-Like Abilities

Ipos can use the following spell-like abilities at will, with a caster level of 20:

  • Charm Person (DC 24)
  • Disguise Self
  • Hypnotic Pattern (DC 25)
  • Greater Invisibility (self only)
  • Mass Suggestion (DC 27)
  • Dominate Person (DC 28)
  • Telekinesis (DC 26)
  • Plane Shift (self only)
  • Greater Teleport (self only)
  • Power Word Stun (DC 29)

Legendary Resistance (3/Day)

If Ipos fails a saving throw, he can choose to succeed instead.


Aura of Performance (Ex)

All allies within a 60-foot radius gain a +2 bonus on all Charisma-based skill checks (including Bluff, Diplomacy, and Perform). Additionally, allies within this aura can take 10 on any Perform check to create a perfect illusion or performance.


Immunities (Ex)

Ipos is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), energy drain, death effects, and any effect that would alter his shape or cause him to lose control of his form.


Lair Actions

On initiative count 20 (losing initiative ties), Ipos can take a lair action to cause one of the following effects:

  • Mimicry: Ipos can cause the area around him to briefly mimic the physical surroundings of a creature in his domain. This causes all creatures within 30 feet to suffer a -2 penalty to their attack rolls and saves until the start of his next turn.
  • Mesmerizing Illusions: Ipos can create a field of disorienting illusions around him. All creatures within 40 feet must make a Will save (DC 28) or be dazed for 1 round.
  • Illusionary Step: Ipos can teleport up to 60 feet as a swift action, leaving behind a mirror-like illusion of himself. Enemies must succeed on a Will save (DC 29) or be fooled into thinking the illusion is the real Ipos, causing them to target it for 1 round.

Minions

Ipos typically commands a host of lesser trickster demons and spirits that align with his chaotic nature, including:

These demons assist him in spreading confusion and fear, often using their own illusions and misdirection to distract his enemies or further his deceptive schemes.


Treasure

  • Rapier of Eternal Theatre: This magical rapier allows Ipos to deal 3d8+10 piercing damage. It also allows him to cast Charm Person at will, and Disguise Self once per day as a free action. While wielding the rapier, Ipos gains a +2 bonus to all Charisma-based checks and saves.

Currently in the World

Ipos
Create

The world spins, and Ipos watches, ever the observer, ever the manipulator. In the shadows of human history, he flits, a phantom presence just beyond the reach of mortal senses, whispering into the ears of those who long for applause, who hunger for recognition. From the dawn of civilization to the cusp of the 15th century, he moves through time like an actor slipping between roles, always adjusting the script to his will, playing his part in the grand drama of existence.

As the first centuries of the Common Era unfold, Ipos’s influence creeps into the hearts of the powerful and the broken alike. In ancient Rome, he whispers to the actors and playwrights in the dimly lit corridors of theater houses, urging them to push boundaries, to test the limits of their craft.

They heed his voice, and in the pulse of Roman performances, where tragedy and farce collide, the seeds of his doctrine take root. Identity is fluid, he tells them. What is a man but the mask he wears for the audience? And in the amphitheaters, where crowds cheer and jeer, performers learn that their lives—like their art—are no more than fleeting moments, to be molded and shaped as the director commands.

But it is not enough. Rome, with its rigid structures, its unyielding faith in order, stifles the true chaos Ipos craves. His true desire is to see a world where roles are not only played but created—where the script of life is constantly rewritten. So he shifts his gaze westward, toward the fall of Rome and the rise of new kingdoms.

The Middle Ages dawn, and with it, the birth of a new kind of stage: the courts of Europe. Kings and queens are little more than actors in a grand political performance, their every move scrutinized by a public that demands spectacle and submission. Ipos finds his place here, nestled among the noble houses, guiding the hands of court jesters and troubadours, performers who are both loved and feared for their ability to influence, to entertain, and to mock. They are his messengers, his agents of chaos.

As Europe plunges into the chaos of war, plague, and shifting power, Ipos stands at the periphery of history, ever watchful, ever waiting. In the midst of the Hundred Years’ War, he whispers to the soldiers, the kings, the diplomats, sowing distrust and deception with every word. What is loyalty but a mask? What is honor but a role played for an audience? And in the shifting allegiances of warring nations, Ipos sees the true beauty of the human drama: the play of power, the ever-changing roles of conqueror and conquered, traitor and hero.

But even this, as grand as it is, is not enough for Ipos. He needs more than whispers in courts; he needs the masses. He needs the stage to expand, to break the boundaries of aristocracy and royalty. By the late 14th century, as the Renaissance begins to stir in the hearts of scholars and artists, Ipos’s influence begins to shift once more.

This new era of humanism—of rediscovering the self, the body, the mind—is the perfect breeding ground for his philosophy. With the rise of theater as an art form, the drama of life becomes an intellectual pursuit. Artists and playwrights, such as Dante and Chaucer, carry the seeds of Ipos’s teachings without even realizing it. The concept of the “mask” becomes more than a physical disguise; it becomes an intellectual concept, a social construct, a theme that runs deep in every human endeavor.

In Florence, the crucible of the Renaissance, Ipos revels in the theatricality of power. The Medici family, who once played the part of humble bankers, now wear the robes of monarchs and saints. With every golden coin they scatter across the city, Ipos sees the stage set for his next move.

He whispers into the ears of the artists—Leonardo, Botticelli, Michelangelo—urging them to explore the human form, to create the perfect mask, the divine face, the ideal role. But it is not just beauty he seeks; it is the transformation of identity itself. He whispers to the philosophers who challenge the very notion of truth and reality, sowing doubts that make their minds ripe for the philosophy of chaos and illusion that Ipos embodies.

As the 15th century looms, Ipos senses that the world is shifting. The masses are beginning to awaken to the idea that their lives, their roles, are no longer bound by divine order or the rigid structures of kings and priests. The stage is set for the grandest performance of all. He seeks to tear down the barriers between the roles—between actor and audience, between performer and spectator. He dreams of a world where every soul is an actor, every moment a performance, and every person free to choose their own role in the grand, ever-evolving play of existence.

His ultimate goal is to see the boundaries of reality itself shattered, to plunge the world into an eternal masquerade where nothing is what it seems. In his mind, this is the ultimate freedom—the liberation from the constraints of morality, the rejection of the singular self, the embrace of infinite roles and identities. The world, he believes, is a stage, and all who inhabit it should play their parts without question, without consequence.

In his dark, ever-changing domain, The Festive Everlasting, Ipos bides his time. The mortal realm is still too rigid, too caught up in its own illusions of reality. But soon—perhaps sooner than even he expects—the veil will lift, and the world will be forced to recognize the truth: life is nothing but a performance, and every soul must choose whether to play their part… or be consumed by the stage.

The Grand Scheme: The Eternal Masquerade

Ipos envisions a world where all mortals play a role in his eternal theater, their identities lost in an endless cycle of lies, deception, and artifice. His ultimate goal is to erode the boundaries of truth and illusion, making him the sole arbiter of reality. To achieve this, he seeks to corrupt the pillars of society—government, religion, and culture—turning them into instruments of chaos and manipulation under his control.


Key Steps in His Plan

Ipos
Create

1. Undermine Trust in Reality

  • Illusion and Misdirection: Ipos begins by spreading illusions that distort the perception of mortals. Entire towns might wake up to find their landscapes transformed, their memories altered, and their sense of identity shaken. As people lose trust in their senses, they become more susceptible to manipulation.
  • Sowing Doubt: Using his agents, Ipos disseminates conflicting truths and conspiracies, making it impossible for mortals to discern fact from fiction. Leaders turn on each other, alliances crumble, and paranoia spreads.

2. Corrupt Cultural Institutions

  • Theater of Lies: Ipos infiltrates centers of culture—playhouses, art guilds, and literary circles—turning them into hubs of propaganda that glorify deception and chaos. Artists and performers are tempted with power and fame in exchange for spreading his influence.
  • The Masque Cult: He forms secret societies, the Masques, devoted to him. These cultists wear enchanted masks that suppress their true identities, becoming living avatars of his will. The Masques infiltrate positions of power, influencing rulers, clergy, and intellectuals.

3. Subvert Religion and Divinity

  • Mocking the Divine: Ipos targets religious institutions, creating false prophets and illusory miracles to undermine faith. He tempts clerics and paladins with visions of their gods, leading them astray with promises of ultimate truth.
  • False Deities: Ipos constructs illusionary gods and divine avatars, drawing worship away from true deities. These constructs grant his followers power, further cementing his influence.

4. Manipulate Mortal Leaders

  • Charm and Blackmail: Using his powers of charm, suggestion, and disguise, Ipos seduces rulers and heroes, making them pawns in his game. He presents himself as a trusted advisor or an irreplaceable ally, slowly steering them toward decisions that destabilize their realms.
  • Theater of War: Ipos engineers conflicts between nations, spreading misinformation and stoking old grievances. As kingdoms fight, their resources and trust are depleted, leaving them ripe for conquest.

5. Warp Reality

  • The Festive Everlasting: Ipos plans to expand his demonic domain into the Material Plane, transforming it into a reflection of his lair. As reality becomes more like the Festive Everlasting, illusions become permanent, and mortals are trapped in an endless masquerade.
  • Theater Without End: With his power at its peak, Ipos intends to rewrite the laws of the cosmos, creating a reality where performance is the only truth. Mortals would live and die in roles assigned by him, their identities forever obliterated.

Tools of Conquest

1. The Masques

The Masques are Ipos’s primary agents on the Material Plane. They wear masks imbued with his power, granting them enhanced abilities to manipulate and deceive. These cultists infiltrate mortal institutions, acting as spies, assassins, and saboteurs.

2. The Rapier of Eternal Theatre

This artifact allows Ipos to manipulate reality on a localized scale. Through it, he conjures illusions so convincing they can wound, enslave, or kill. He uses the Rapier to bend the wills of powerful mortals, turning them into his puppets.

3. The Festive Everlasting

Ipos’s lair serves as both his stronghold and a weapon. He uses its chaotic influence to bleed into the Material Plane, spreading its illusions and warping reality. Within a certain radius of his influence, time and space distort, and mortals find themselves trapped in surreal, nightmarish performances.

4. Demonic Legions

Though Ipos prefers subtlety, he commands legions of demons who embody the themes of performance and deception. These demons—harlequin fiends, twisted jesters, and shadowy shapeshifters—are unleashed when brute force is required.


The Final Act: Universal Performance

Once his plans are complete, Ipos will stage a cosmic masquerade where every being in existence is forced to participate in his grand performance. Mortals and gods alike will don masks, their true selves obliterated, and reality itself will dissolve into an eternal cycle of deception and chaos.

In this new order:

  • Mortals become actors, endlessly replaying roles scripted by Ipos.
  • Gods become forgotten myths, their power drained by the faithless.
  • Ipos becomes the ultimate playwright, the sole being capable of determining what is real or illusory.

Challenges to His Plan

Ipos’s schemes, while ingenious, have vulnerabilities:

  1. Heroes Unmasking the Truth: Those with strong wills or divine aid might see through his illusions and inspire others to resist his lies.
  2. Conflicts Among Demons: Other demon lords resent Ipos’s indirect methods and might act against him if his power grows too great.
  3. Overreach: As Ipos’s influence spreads, his reliance on illusions risks collapsing under its own complexity, creating cracks for his enemies to exploit.

Mood and Themes

Ipos’s conquest is not merely about domination; it is a performance, filled with irony, tragedy, and dark humor. His actions are meticulously planned, and each step serves to advance his story. Every rebellion is just another act in his play, and even those who oppose him may find themselves unwitting participants in his grand design.

In the end, Ipos doesn’t merely want to take over the world—he wants to rewrite it, transforming reality into his personal stage where he is both the playwright and the star.

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