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Demon, Alu

This shapely female humanoid has dark hair, dark eyes, and a pair of small black horns just above her eyes. Small, black, leathery wings protrude from her shoulders.

The alu-demon is the female demonic offspring of a succubus and human. Though part demon, not all are inherently evil (although good-aligned alu-demons are extremely rare). The typicaly they have black or brown hair and dark green, brown, or black eyes. Alu-demons are always female.

Alu-demons are often sent to the Material Plane to seduce mortals. When on such missions they typically arrange their flowing hair so it hides their horns and also fold their wings against their backs (and tuck them under their robe, shirt, or whatever garment of clothing one happens to be wearing at the time).

gothic, fantasy, dark, Demon, Alu

Alu-fiend

Kain’s 5e Monstrous Manual – Page 35 – Dicefreaks

Alu-fiend
Medium fiend, any evil
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Armor Class 18
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 60 ft.
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STR 12 (+1) DEX 18 (+4) CON 16 (+3) INT 15 (+2) WIS 12 (+1) CHA 18 (+4)
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Saving Throws Dex +7, Int +5, Wis +4, Cha +7
Skills Deception +10, Insight +7, Perception +7, Persuasion +10, Stealth +10
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing and slashing from non-magical weapons.
Senses Darkvision 60 ft., passive Perception 17
Languages Abyssal, Common, Infernal, telepathy 60 ft.
Challenge 5 (1,800 XP)

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Fiendish Blessing. The AC of the alu-fiend includes its Charisma bonus.

Innate Spellcasting. The alu-fiend’s spellcasting ability is Charisma (spell save DC 15). The alu-fiend can innately cast the following spells, requiring no material components:
3/day each: command, detect thoughts, suggestion
1/day: dimension door, plane shift (self only)

Shapechanger. The alu-fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form . Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

ACTIONS
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Multiattack. They make two attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 7 (2d6) poison damage.

Charm. One humanoid the alu-fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Alu-Demon CR 5

XP 1,600
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 120 ft.; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 45 (6d10+12)
Fort +6, Ref +6, Will +4
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 16

OFFENSE

Speed 30 ft., fly 50 ft. (average)
Melee longsword +9/+4 (1d8+3/19–20) or 2 claws +9 (1d6+3 plus vampiric touch)
Spell-Like Abilities (CL 8th)

3/day—charm person (DC 14), detect thoughts (DC 15), disguise self, suggestion (DC 16);
1/day—dimension door

TACTICS

Alu-demons attack with weapons (preferring longswords or maces) or with claws. The alu-demon mixes in her spell-like abilities regardless of the method of attack utilized.

STATISTICS

Str 17, Dex 15, Con 15, Int 15, Wis 15, Cha 16
Base Atk +6; CMB +9; CMD 21
Feats Blind-Fight, Cleave, Power Attack
Skills Bluff +11, Diplomacy +12, Escape Artist +11, Fly +6, Intimidate+12, Knowledge (planes) +11, Perception +15, Stealth +11, Survival +11; Racial Modifiers +4 Perception
Languages Abyssal, Common; telepathy 100 ft.
Gear longsword

SPECIAL ABILITIES

Vampiric Touch (Su)

An alu-demon gains temporary hit points equal to the damage dealt each time she successfully hits with a claw attack. She cannot gain more than her target’s current hit points + the target’s Con score (which is enough to kill the target). The temporary hit points disappear in one hour.

ECOLOGY

Environment any (Abyss)
Organization solitary
Treasure standard

Section 15: Copyright Notice

Alu-Demon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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