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Amoeba Giant

Amoeba Giant,

This blob of protoplasm is somewhat transparent, allowing the bones of undigested meals and a dark nucleus to be seen within.

This content is from the Paizo Core Rules.  
Source: Pathfinder d20pfsrd.com

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding, a giant amoeba is actually a mutated version of a harmless creature too small to be seen by the naked eye, grown dangerously large in size. Although happy to prey on creatures smaller than it, the giant amoeba’s constant hunger often drives it to attack larger prey, such as humanoids.

Amoeba Giant

Small ooze, unaligned

Armor Class 8
Hit Points 39 (6d6+18)
Speed 10 ft., climb 10 ft., swim 20 ft.

STRDEXCONINTWISCHA
12 (+1)6 (-2)16 (+3)1 (-5)7 (-2)2 (-4)

Skills Stealth +2
Damage Immunities acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages –
Challenge 1/2 (200 XP)

SPECIAL TRAITS

  • Amorphous. The giant amoeba can move through a space as narrow as 1 inch wide without squeezing.
  • Amphibious. The giant amoeba can breathe both air and water.

ACTIONS

  • PseudopodMelee Weapon Attack: 5 ft., +3 to hit, 1d6+1 (4) bludgeoning damage and 2d6 (7) acid damage, and the target is grappled if it is Medium or smaller (escape DC 11). Until this grapple ends, the target is restrained and the giant amoeba can’t make pseudopod attacks on another creature.

ABOUT

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. Although happy to prey on creatures smaller than it, the giant amoeba’s constant hunger often drives it to attack larger prey, such as humanoids.

Amoeba Swarms. An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms. At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic. Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.

When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm’s attacks and does not run the risk of becoming distracted as a result of being in the swarm.

Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

Giant Amoeba

Giant Amoeba CR 1
XP 400

N Small ooze (aquatic)

Init -5; Senses Blindsight 30 ft.; Perception -5
DEFENSE
AC 6, touch 6, flat-footed 6 (-5 Dexterity, +1 size)

hp 15 (2d8+6)

Fort +3, Ref -5, Will -5

Defensive Abilities ooze traits
OFFENSE
Speed 10 ft., Climb 10 ft., Swim 20 ft.

Melee slam +3 (1d3+1 plus 1d3 acid and grab)

Special Attacks constrict (1d3+1 plus 1d3 acid)
STATISTICS
Strength 12, Dexterity 1, Constitution 16, Intelligence -, Wisdom 1, Charisma 1

Base Atk +1; CMB +1 (+5 grapple); CMD 6 (can’t be tripped)

Skills Climb +9, Swim +9; Racial Modifiers +8 Climb, +8 Swim

SQ amphibious
ECOLOGY
Environment any land or underground

Organization solitary or colony (2-9)

Treasure none

Section 15: Copyright Notice – Bestiary 2  

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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