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U’tlun’ta (Spearfinger hag)

U’tlun’ta (Spearfinger hag)
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Appearance: Spearfinger, or U’tlun’ta, is a figure of terror in Cherokee mythology. Her skin is as hard as rock, impenetrable by any weapon or force, earning her the name “Stone-dress”. Her right forefinger is elongated and sharp, resembling a spear or an obsidian knife, hence her name, Spearfinger. This finger is not just a weapon but a tool she uses with deadly precision. Her mouth, often depicted as stained with blood, bears testament to her gruesome diet of human livers.

Behavior: Spearfinger is known for her deceit and cunning. She is a master of disguise, capable of shapeshifting into the form of her victims’ family members. This ability allows her to infiltrate communities and homes, gaining the trust of her unsuspecting victims. However, her shapeshifting ability has one limitation – she cannot change her form while being observed.

Habitat: The haunting grounds of Spearfinger are the Great Smoky Mountains, a range that straddles the border between the eastern side of Tennessee and the western part of North Carolina. The dense forests, deep shadows, and rugged terrain of these mountains provide the perfect cover for her nefarious activities.

Modus Operandi: Using her shapeshifting abilities, Spearfinger deceives her victims, often children, by taking on the form of their family members. Once she has gained their trust, she uses her spear-like finger to surgically remove and consume their livers. Her right hand is always clutched tightly, as it conceals her heart, which is located in her right palm – her only weak spot.

Motivation: The motivations of Spearfinger are as chilling as her actions. She is driven by a gruesome appetite for human livers. Her actions serve not just to satiate her hunger, but also to instill fear. The legend of Spearfinger serves as a cautionary tale in Cherokee culture, a reminder of the dangers that can hide in plain sight, even within the safety of one’s home.



  • Spearfinger 5e
  • Spearfinger Pathfinder
U’tlun’ta (Spearfinger hag)
My Images (midjourney.com)

Large monstrosity (shapechanger), chaotic evil

Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 30 ft.

STRDEXCONINTWISCHA
22 (+6)14 (+2)24 (+7)16 (+3)18 (+4)20 (+5)

Saving Throws Dex +7, Con +12, Wis +9, Cha +10
Skills Deception +10, Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 19
Languages Common, Giant
Challenge 15 (13,000 XP)

Shapechanger. Spearfinger can use her action to polymorph into a Small or Medium humanoid she has seen, or back into her true form. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.

Stone Skin. While in her true form, Spearfinger has resistance to nonmagical damage.

Innate Spellcasting. Spearfinger’s spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:
At will: disguise self, minor illusion
3/day each: charm person, hallucinatory terrain
1/day each: dominate person, plane shift

ACTIONS
Multiattack. Spearfinger makes two attacks with her spear finger.

Spear Finger. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Liver Rip (Recharge 5-6). Spearfinger targets one incapacitated creature she can see within 5 feet of her. The target must make a DC 18 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS
Spearfinger can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Spearfinger regains spent legendary actions at the start of her turn.

  • Attack. Spearfinger makes one spear finger attack.
  • Move. Spearfinger moves up to half her speed.
  • Spellcasting (Costs 2 Actions). Spearfinger casts a spell from her list of innate spells.
U’tlun’ta (Spearfinger hag)
My Images (midjourney.com)

This monstrous old woman has skin like stone. From her right hand grows a single long claw.

Creature Codex

The u’tlun’ta, also known as the stone hag or the spearfinger hag, is a loathsome predator that lurks at the edges of civilization in order to prey on travelers and innocents. Like most hags, their favorite prey are children, and they delight in masquerading as helpless old ladies in order to come close. Their weapon of choice is a single awl-like finger, capable of making deep and deadly puncture wounds. If they have time to savor a kill, they will devour the unfortunates’ liver and leave the rest of the corpse behind as a warning. 

Although an u’tlun’ta may use hill giants in her schemes, they despise stone giants and war with them frequently. An u’tlun’ta is more cunning and magically gifted, but the stone giants have the advantage of numbers and ranged capacity.

A disguised u’tlun’ta may entice adventurers into wiping out a tribe of stone giants for her, and then turn on the adventurers when they are weakened and weary. U’tlun’ta are misanthropic and anti-social even by the standards of hags. They rarely form covens, but may be persuaded to come down from their rocky retreats by the promise of mass murder. A coven containing one or more u’tlun’ta adds stone to flesh and flesh to stone to the spell-like abilities they can use through coven magic.

U’tlun’ta            CR 10

XP 9,600
CE Medium monstrous humanoid (earth)
Init +5; Senses darkvision 60 ft., low-light vision, Perception +17, tremorsense 30 ft.

Defense

AC 25, touch 15, flat-footed 20(+5 Dex, +10 natural)
hp 123(13d10+52)
Fort +10, Ref +13, Will +9
DR 10/adamantine; SR 21

Offense

Speed 30 ft.
Melee spearfinger +18/+13/+8 (1d12+5/19-20)
Special Attacks sneak attack +3d6
Spell-like Abilities CL 10th, concentration +14
At will—soften earth and stone (DC 16), stone call
3/day—stone shape, wall of stone
1/day—spike stones (DC 18), summon monster VI (earth elementals only), veil (DC 20, self only)

Statistics

Str 21, Dex 21, Con 19, Int 16, Wis 12, Cha 18
Base Atk +13; CMB +19; CMD 34
Feats Combat Expertise, Deceitful, Great Fortitude, Improved Critical (spearfinger), Improved Feint, Improved Vital Strike, Vital Strike
Skills Bluff +21, Climb +22, Disguise +21, Intimidate +13, Perception +17, Sleight of Hand +18, Stealth +22, Survival +11
Languages Common, Giant, Terran

Ecology

Environment temperate forests and hills
Organization solitary or coven (3 mixed hags)
Treasure standard

Special Abilities

Spearfinger (Ex) The long finger of an u’tlun’ta acts as a manufactured weapon that deals 1d12 points of piercing damage and is wielded in one hand. It can be used to make iterative attacks, but cannot be sundered or disarmed, nor can it be wielded in two hands for a damage bonus. An u’tlun’ta can use Sleight of Hand to conceal her finger as if it were a light weapon. 
Stonewalker (Su) An u’tlun’ta ignores difficult terrain from natural, worked or magically manipulated stones.

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