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Maftet

lion, lioness, africa, Maftet

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Broad hawk wings support this creature with the torso of a bronze-skinned human and the lower body of a tawny, bipedal lion.

Source: Pathfinder d20pfsrd.com

Dwelling in crumbling ruins and lost cities, maftets are a race of winged feline humanoids. Accomplished hunters and stalkers, maftets are highly skilled in fighting with dual scimitars.

A typical maftet is 7 feet tall and weighs 270 pounds. The fur on their leonine bodies ranges in coloration from a light buff to golden rod or rust red. In some climates, maftets have the spotted lower bodies ofleopards, and in rare circumstances they may possess white fur and pale skin or black fur and grayish-purple skin. Such individuals frequently rise to positions of power among their kind.

At home in dry deserts and mountains, maftets prefer to lair in abandoned ruins, mysteriously drawn to such desolate places. They also make do with dens in cliff-side caves or mountaintop eyries, but only if no suitable abandoned edifices can be found.

When a young maftet comes of age, it receives its runic tattoos from a shaman, usually the eldest female in the pride. The art and magic of creating these tattoos has been passed down from mother to daughter for thousands of years, along with the race’s oral history and legends. Their origins now lost to history, these tattoos are always the same (with minor cosmetic variations between the sexes and between different prides) and always have the same effects. Under no circumstances are these tattoos ever given to non-maftets.

Maftet CR 6
XP 2,400

N Medium monstrous humanoid

Init +3; Senses Darkvision 60 ft., Low-Light Vision; Perception +13
DEFENSE
AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dexterity, +3 natural)

hp 68 (8d10+24)

Fort +5, Ref +9, Will +8
OFFENSE
Speed 40 ft., Fly 60 ft. (poor)

Melee mwk scimitar +11/+11/+6/+6 (1d6+3/18-20)

Special Attacks paired weapons, raptor dive

Spell-Like Abilities (CL 8th; Concentration +8)  

Constant – mage armor  

3/day – magic weapon

1/day – Cat’s Grace, protection from evil
STATISTICS
Strength 16, Dexterity 17, Constitution 16, Intelligence 10, Wisdom 15, Charisma 11

Base Atk +8; CMB +11; CMD 24

Feats Combat ReflexesB, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)

Skills Fly +10, Knowledge (history) +8, Perception +13, Stealth +18; Racial Modifiers +4 Stealth

Languages Common, Sphinx

SQ runic tattoos
SPECIAL ABILITIES
Paired Weapons (Ex)   Because of its intense training wielding a scimitar in each hand, a maftet’s off-hand scimitar is treated as a light weapon.  

Raptor Dive (Ex)   When airborne, a maftet can swoop down and strike at lightning speed. This is equivalent to an aerial charge, but it must move downward at least 10 feet and may dive at twice its normal flying speed. Doing so grants the maftet a +2 bonus on its attack rolls and allows it to make a full attack at the end of the raptor dive.  

Runic Tattoos (Su) The tattoos scribed on a maftet’s body power its spell-like abilities and glow when those abilities are used. A maftet can activate up to two of its spell-like abilities as a standard action. It may make a Fortitude save to resist the effects of an erase spell cast on its tattoos, but if it fails, it loses access to its spell-like abilities for 24 hours.
ECOLOGY
Environment temperate and warm deserts and mountains

Organization solitary, pair, or pride (6-10)

Treasure standard (2 masterwork scimitars, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor,
based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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