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Fiendish Constrictor snake

Fiendish Constrictor snake
My Images (midjourney.com)

Appearance: The Fiendish Constrictor Snake is a nightmarish serpent, its scales infused with malevolent energy from the abyss. Its sleek body, adorned with hellish hues, glows with an otherworldly intensity, and its eyes blaze with demonic flames.

Behavior: These infernal serpents are cunning and predatory, reveling in the terror they instill. Fiendish Constrictors are known for their deceptive calmness, luring prey closer before striking with demonic precision.

Habitat: Thriving in the shadowy depths of the Abyss, these snakes also manifest in realms tainted by demonic influence. They coil in dark corners and twisted landscapes, waiting to unleash their fiendish wrath.

Modus Operandi: Fiendish Constrictors rely on stealth and ambush, using their demonic agility to close in on unsuspecting victims. Once coiled around their prey, the serpents tighten their grip, savoring the fear before delivering a fatal constricting embrace.

Motivation: Driven by their abyssal origins, Fiendish Constrictors seek to spread chaos and darkness. Serving demonic entities, they are relentless hunters, embodying the destructive forces of the abyss within their slithering forms.


  • Fiendish Constrictor snake 5e
  • Fiendish Constrictor snake 3.5
Fiendish Constrictor Snake
My Images (midjourney.com)

Large fiend, chaotic evil

Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft., climb 30 ft., swim 30 ft.

STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)2 (-4)12 (+1)6 (-2)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, understands Infernal but can’t speak

Challenge 4 (1,100 XP)

Magic Resistance. The fiendish constrictor snake has advantage on saving throws against spells and other magical effects.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until the grapple ends, the creature is restrained, and the snake can’t constrict another target.

Innate Spellcasting. The snake’s innate spellcasting ability is Wisdom (spell save DC 11). The snake can innately cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 1/day each: darkness, detect magic, charm person

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Hellish Grasp (Recharge 5-6). The fiendish constrictor snake targets one creature it can see within 60 feet. The target must succeed on a DC 14 Strength saving throw or be magically pulled up to 30 feet toward the snake.

Reactions

Demonic Agility. When the fiendish constrictor snake is hit by an attack, it can use its reaction to move up to half its speed without provoking opportunity attacks.

By Byam Shaw - [1][dead link], Public Domain, https://commons.wikimedia.org/w/index.php?curid=3683251, Fiendish Snake Constrictor
By Byam Shaw

Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


Fiendish Snake, Constrictor
Size/TypeMedium magical beast (Extraplanar)
Hit Dice3d8+6 (19 hp)
Initiative+3
Speed20 ft. (4 squares), Climb 20 ft., Swim 20 ft.
Armor Class15 (+3 Dexterity, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple+2/+5
AttackBite +5 melee (1d3+4)
Full AttackBite +5 melee (1d3+4)
Space/Reach5 ft./5 ft.
Special AttacksConstrict 1d3+4, improved grab
Special QualitiesScent, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 8
SavesFort +4, Ref +6, Will +2
AbilitiesStrength 17, Dexterity 17, Constitution 13, Intelligence 3, Wisdom 12, Charisma 2
SkillsBalance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11
FeatsAlertness, Toughness
EnvironmentWarm forests in an evil-aligned plane
OrganizationSolitary
Challenge Rating2
TreasureNone
AlignmentAlways evil (any)
Advancement4-5 HD (Medium); 6-10 HD (Large)
Level Adjustment

COMBAT

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.

  • Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
  • Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
  • Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
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