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Robot, Scrapyard Robot

Scrapyard Robot
My Images (midjourney.com)

Appearance: The Scrapyard Robot is a chaotic amalgamation of discarded technology and broken machinery. Frayed wires dangle from its rusted frame, and protrusions of salvaged limbs give it a grotesque, haphazard appearance. One of its arms culminates in a menacing spinning blade, a lethal relic salvaged from a forgotten industrial era.

Behavior: Lacking the refined intellect of advanced robots, the Scrapyard Robot operates with halting consciousness and the ability to follow rudimentary commands. Its movements are unsteady, lacking the balance to stand upright gracefully. Despite its lack of sophistication, the robot retains a primitive awareness, responding to simple directives with a clunky determination.

Habitat: The Scrapyard Robot finds its domain amidst ruins and discarded technology, thriving in the desolation of abandoned scrapyards and forgotten industrial landscapes. Its habitat reflects its origins, with piles of discarded machines and broken components providing both shelter and resources for its perpetual repairs.

Modus Operandi: In battle, the Scrapyard Robot relies on sheer brutality. Its rotary saw whirls with destructive force, aiming to cleave through adversaries. When damaged, the robot might fall to pieces, losing vital components, but its ability to repair using the remains of fallen robots allows it to endure and continue the fight.

Motivation: The Scrapyard Robot lacks complex motivations; instead, it operates on a primal instinct to survive and obey simple commands. Its actions are primarily reactive, responding to threats with aggressive force. Its fundamental drive lies in the need for self-preservation and the perpetual quest for components to repair and enhance its rudimentary existence.


  • Scrapyard Robot 5e
  • Scrapyard Robot Pathfinder
Scrapyard Robot
My Images (midjourney.com)

Medium construct (robot), chaotic neutral


  • Armor Class 14 (natural armor)
  • Hit Points 42 (4d10+20)
  • Speed 30 ft.

STRDEXCONINTWISCHA
17 (+3)8 (-1)5 (-3)10 (0)1 (-5)

  • Saving Throws Fort +1, Ref +0, Will +1
  • Damage Immunities Construct traits
  • Condition Immunities None
  • Weaknesses Fall to pieces, vulnerable to critical hits, vulnerable to electricity

  • Senses Darkvision 60 ft., Low-Light Vision, Passive Perception 10
  • Languages Common,
  • Challenge 3 (800 XP)

Fall to Pieces (Ex). Attacks dealing more than 25% of the robot’s max HP impair a component.

  1. CPU: Confused (DC 15 Wis).
  2. Fractured Plating: -3 to natural armor.
  3. Power Core: Deals 1d6 electricity damage on attacks, shuts down in 1d4+1 rounds.
  4. Rotary Saw: Loses rotary saw attack.
  5. Servos: Speed reduced to 15 ft., -8 CMD against trip maneuvers.
  6. Sensors: Blinded.

Repair (Ex). Restores 10 HP and removes a condition per 8 hours of repair.

Staggered (Ex). Can take a single move or standard action each round.


  • ACTIONS

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+4 bludgeoning damage.

Rotary Saw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d4+4 slashing damage (×3 crit).


  • REACTIONS

Fall to Pieces. Triggered by attacks dealing over 25% max HP damage. Randomly impairs a component.

Scrapyard Robot

Frayed wires and broken-off protrusions sprout from mechanical construct’, and one of its salvaged arms ends in a spinning blade.

Numeria, Land of Fallen Stars pg. 58

Originally posted in Archives of Nethys

Pieced together from broken technology, these constructs lack the balance to stand upright, the motor control to use their hands (if they have any), and the Intelligence possessed by advanced robots, but they still retain a halting consciousness and the ability to obey simple commands.


Scrapyard Robot CR 3
XP 800

N Medium construct (robot)

Init -1; Senses darkvision 60 ft., Low-Light Vision; Perception +5
DEFENSE
AC 14, touch 9, flat-footed 14 (-1 Dexterity, +5 natural)

hp 42 (4d10+20)

Fort +1, Ref +0, Will +1

Defensive Abilities hardness 5; Immune construct traits

Weaknesses fall to pieces, vulnerable to critical hits, vulnerable to electricity
OFFENSE
Speed 30 ft.

Melee slam +7 (1d4+4) or rotary saw +8 (2d4+4/×3)
STATISTICS
Strength 17, Dexterity 8, Constitution -, Intelligence 5, Wisdom 10, Charisma 1

Base Atk +4; CMB +7; CMD 16 (20 vs. trip)

Feats Power Attack, Weapon Focus (rotary saw)

Skills Knowledge (engineering)+2, Perception +5

Languages Common, Hallit

SQ repair, staggered
Special Abilities  
Fall to Pieces (Ex) Attacks and effects that deal more than 25% of a scrapyard robot’s maximum hit points in damage (10 hit points for a standard scrapyard robot) impair one of the robot’s components. Determine which subsystem randomly by rolling 1d6. If the subsystem has already been impaired, there is no further effect.  

1 CPU: The robot is confused (Pathfinder RPG Core Rulebook 566)  

2 Fractured Plating: Reduce the robot’s natural armor bonus by 3.  

3 Power Core: Attacks against the robot with natural weapons, unarmed strikes, metal weapons deal 1d6 points of electricity damage to the attacker, and the robot’s slam attack deals an additional 1d6 points of electricity damage. The robot shuts down from power loss in 1d4+1 rounds.

4 Rotary Saw: The robot loses its rotary saw attack.  

5 Servos: The robot’s speed is reduced to 15 feet and its CMD against trip combat maneuvers is reduced by 8.  

6 Sensors: The robot is blinded.  

Repair (Ex) A scrapyard robot can use the inactive bodies of other robots to repair damage to itself. Doing so restores 10 hit points and removes one condition imparted by its fall to pieces ability per 8-hour period of uninterrupted work. Eight hours of repair expends all salvageable parts from 1 Medium robot. For each size category a scrapped robot is above Medium, the scrapyard robot can perform another 8 hours of repairs using that robot’s parts. For each size category smaller than Medium scrapped robots are, the scrapyard robot requires twice as many robots to complete 8 hours of work.

Staggered (Ex) The poor construction of a scrapyard robot allows it to take only a single move or standard action each round. In effect, it always has the staggered condition. A scrapyard robot can move up to its speed and attack in the same round as a charge action.
ECOLOGY
Environment any ruin

Organization solitary

Treasure none
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