Wickerman

This humanoid-shaped colossus is a towering fury of burning wicker and wood.
A wickerman is a towering wicker statue with a cage in its chest. Inanimate ones are used for sacrifices to gods or nature faiths, and the constructs to terrify a faith’s enemies.
Source Bestiary 4 pg. 277
Originally posted in Archives of Nethys
Wickerman CR 13 |
XP 25,600 N Colossal construct (fire) Init +3; Senses Darkvision 60 ft., Low-Light Vision; Perception +0 |
DEFENSE |
AC 20, touch 5, flat-footed 17 (+3 Dexterity, +15 natural, -8 size) hp 157 (14d10+80); fast healing 1 Fort +4, Ref +7, Will +4 Defensive Abilities fire healing, hardness 5; Immune construct traits, fire Weaknesses vulnerable to cold |
Offense |
Speed 30 ft. Melee 2 slams +19 (2d8+13 plus burn and grab) Ranged burning brand +9 (4d6+13 plus burn) Space 30 ft., Reach 30 ft. Special Attacks burn (1d6 fire, DC 17), wicker cage |
STATISTICS |
Strength 37, Dexterity 16, Constitution -, Intelligence -, Wisdom 10, Charisma 7 Base Atk +14; CMB +35 (+39 grapple); CMD 48 SQ constant blaze |
SPECIAL ABILITIES |
Burning Brand (Ex) Once per round, a wickerman can draw forth pieces of its own body and throw them as a ranged attack with a range increment of 60 feet. Constant Blaze (Su) A wickerman constantly burns but is never consumed. Its flames are magical. Immersion in water only suppresses the flames, and only for Fire Healing (Ex) A magical attack that deals fire damage heals the wickerman 1 point of damage for every 3 points of damage the attack would otherwise deal. Wicker Cage (Su) If a wickerman successfully grapples a creature, as a move action it can shove the grabbed creature into the cage built into its chest. This works like swallow whole (4d6 fire damage plus the target automatically catches on fire [Pathfinder RPG Core Rulebook 444], AC 17, 15 hp). The DC to put out this fire is 17. If a creature cuts its way free, the wickerman can’t use this ability again until it is fully healed. The save DC is Constitution-based. |
ECOLOGY |
Environment any land Organization solitary Treasure none |
Construction
A wickerman is created from 12,000 pounds of wicker and rare wood costing 10,000 gp. Activating the wickerman requires sacrificing a living humanoid inside its chest cage. Sacrificing a creature is an evil act.
Wickerman
CL 14th; Price 110,000 gp
Construction Requirements
Craft Construct, fire seeds, wall of fire, warp wood, creator must be caster level 12th; Skill Craft (carpentry) or Craft (sculptures) DC 15; Cost 60,000 gp