Toad, Neotropical (Cane Toad)

A six inch toad stares at you with horizontal pupils.
Originally Posted by Shade of the En World forums.
The Cane Toad also known as the Giant Neotropical Toad, is a large toad native to Central and South America.
The Cane Toad has poison glands, and the tadpoles are highly toxic to most animals if ingested. Because of its voracious appetite, the Cane Toad has been introduced to many regions of the Pacific and the Caribbean islands as a method of agricultural pest control.
Neotropical toads, known also as aga toads, live in temperate deserts and jungles where insects are plentiful. Because they consume large amounts of insects, neotropical toads are often considered a boon to farmers, but their poisonous nature makes them a bane to everyone else.
Normally solitary, neotropical toads compete fiercely for mates, with up to a dozen suitors vying for a single female.
Most neotropical toads are 6 to 8 inches long and weigh up to a pound. A marine variant (2 HD) grows up to 9 inches long and weighs up to 5 pounds.
Toad Neotropical | |
Tiny animal | |
Hit Dice | 1d8 (4 hp) |
Initiative | +0 |
Speed | 10 ft. (2 squares), Climb 5 ft. |
Armor Class | 12 (+2 size), touch 12, flat-footed 12 |
Base Attack/Grapple | +0/-12 |
Attack | – |
Full Attack | – |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Poison |
Special Qualities | Amphibious, Low-Light Vision |
Saves | Fort +2, Ref +2, Will +2 |
Abilities | Strength 3, Dexterity 10, Constitution 11, Intelligence 1, Wisdom 14, Charisma 4 |
Skills | Climb +8, Hide +16, Jump +0, Listen +4, Spot +4 |
Feats | Ability Focus (poison), Alertness (B) |
Environment | Temperate and warm forests |
Organization | Solitary or pair |
Challenge Rating | 1 |
Treasure | None |
Alignment | Always neutral |
Advancement | 2 HD (Tiny) |
Level Adjustment | – |
COMBAT
Neotropical toads hunt only insects, and attempt to escape from any creature that attempts to harm them.
Poison (Ex): A neotropical toad’s poison functions as a contact, ingested, and injury poison.
Contact: Fort DC 14, initial damage stinging, burning, numbness in area touched for 1d6 hours. Poisoned legs force a subject to fall prone while at the same time reducing the subject’s land speed to 5 feet. Poisoned arms or hands make it impossible for the subject to use objects or cast spells with somatic components. Venom touching the tongue make it impossible for the subject to use magic items requiring command words or cast spells with verbal components, and makes verbal communication impossible. Secondary damage -.
Ingested/Injury: Fort DC 14, initial damage nauseated for 1d6 hours, secondary damage death.
The save DCs are Constitution-based and include a +2 racial bonus.
Skills: A neotropical toad’s coloration gives it a +4 racial bonus on Hide checks. It has a +8 racial bonus on Climb checks and a +12 racial bonus on Jump checks, and uses its Dexterity modifier rather than its Strength modifier on Climb, Jump, and Swim checks. A neotropical toad can always choose to take 10 on Climb checks, even if rushed or threatened.
Originally found in Dragon Magazine #237 (1997).