Musk-Ox
This large mammal is covered in long, shaggy fur that nearly touches the ground. Long, curved horns sweep out from both sides of its head.
Originally Posted by Shade of the En World forums.
On this Thread
Musk-oxen are actually more akin to sheep and goats than true oxen, but get their name from their appearance. These large herbivores wander the arctic tundra, grazing on grasses, reeds, and other ground plants. In the winter, they dig through snow to find their dietary needs.
Musk-oxen wool is extremely soft and insulative when woven into garments, and thus fetches high prices in many markets.
Musk-oxen ranged from 6 to 7 feet long and stand 3-1/2 to 5 feet tall at the shoulder, weighing from 400 to 1,500 pounds. Coloration varies from mixes of black, gray, and brown, to all white. Musk-oxen can live more than 20 years.
Musk-Ox | |
Large animal | |
Hit Dice | 4d8+12 (30 hp) |
Initiative | +0 |
Speed | 40 ft. (8 squares) |
Armor Class | 13 (-1 size, +4 natural), touch 9, flat-footed 13 |
Base Attack/Grapple | +3/+13 |
Attack | Gore +8 melee (1d8+6) |
Full Attack | Gore +8 melee (1d8+6) and 2 hooves +3 melee (1d4+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Trample 1d8+9 |
Special Qualities | Arctic adaptation, Low-Light Vision, Scent |
Saves | Fort +7, Ref +4, Will +1 |
Abilities | Strength 22, Dexterity 10, Constitution 16, Intelligence 2, Wisdom 11, Charisma 4 |
Skills | Listen +6, Spot +5 |
Feats | Alertness, Endurance |
Environment | Cold desert and plains |
Organization | Solitary, non-breeding male herd (3-10) or mixed herd (10-70) |
Challenge Rating | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 5-7 HD (Large) |
Level Adjustment | – |
COMBAT
Musk-oxen gore with their large horns or stamp with their hooves. If a herd is threatened, the adults form a stationary ring around the calves, with their horns pointing out.
Arctic Adaptation (Ex): A musk-ox does not need to make Fortitude saves to avoid taking nonlethal damage in conditions between 40 degrees and -20 degrees. In conditions of extreme cold (below -20 degrees) it must make Fortitude saves like any other creature, but gains a +4 racial bonus on this save.
Trample (Ex): Reflex half DC 18. The save DC is Strength-based.
Originally appeared in Dragon Magazine #137 (1988).