Manta Ray
These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.
Manta Ray | |
Large animal (Aquatic) | |
Hit Dice | 4d8 (18 hp) |
Initiative | +0 |
Speed | Swim 30 ft. (6 squares) |
Armor Class | 12 (-1 size, +3 natural), touch 9, flat-footed 12 |
Base Attack/Grapple | +3/+9 |
Attack | Ram -1 melee* (1d6+1) |
Full Attack | Ram -1 melee* (1d6+1) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision |
Saves | Fort +4, Ref +4, Will +2 |
Abilities | Strength 15, Dexterity 11, Constitution 10, Intelligence 1, Wisdom 12, Charisma 2 |
Skills | Listen +7, Spot +6, Swim +10 |
Feats | Alertness, Endurance |
Environment | Warm aquatic |
Organization | Solitary or school (2-5) |
Challenge Rating | 1 |
Advancement | 5-6 HD (Medium) |
Level Adjustment | – |
Combat
*If threatened, a manta ray uses its size and weight to ram opponents. This is treated as a secondary attack.
Skills: A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.