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Lizard, Common

lizard, close up, nature, Lizard, Common

Lizard CR 1/6

XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

OFFENSE

Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics

SPECIAL ABILITIES

Familiar

The master of a lizard familiar gains a +3 bonus on Climb checks.

ECOLOGY

Environment any temperate or warm
Organization solitary, pair, or nest (3–8)
Treasure none

Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.

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