Camel

The dromedary, one-humped or Arabian camel has a single hump, and the Bactrian camel has two humps. They are native to the dry desert areas of western Asia, and central and east Asia, respectively. Camels are known for their ability to travel long distances without food or water.
Camels are known for their ability to travel long distances without food or water. As mounts or beasts of burden, camels are an excellent, if ill-tempered, choice in barren or desert-like terrain.
Camel: 18 gp
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, Expert Boxed Set, 1E Monster Manual 1, Rules Cyclopedia, Monstrous Manual
Camel | |
Large animal | |
Hit Dice | 3d8+6 (19 hp) |
Initiative | +3 |
Speed | 50 ft. (10 squares) |
Armor Class | 13 (-1 size, +3 Dexterity, +1 natural) touch 12, flat-footed 10 |
Base Attack/Grapple | +2/+10 |
Attack | Bite +0 melee (1d4+2*) |
Full Attack | Bite +0 melee* (1d4+2*) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +5, Ref +6, Will +1 |
Abilities | Strength 18, Dexterity 16, Constitution 14, Intelligence 2, Wisdom 11, Charisma 4 |
Skills | Listen +5, Spot +5 |
Feats | Alertness, Endurance |
Environment | Warm deserts |
Organization | Domesticated or herd (6-30) |
Challenge Rating | 1 |
Advancement | – |
Level Adjustment | – |
Combat
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.
Carrying Capacity A light load for a camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A camel can drag 4,500 pounds.