Baboon
Baboons are powerful and aggressive primates adapted to life on the ground.
They prefer open spaces but Climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Animal, Baboon
Family: Primates
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 6 (-2) |
Senses passive Perception 11
Languages –
Challenge 0 (10 XP)
Special Traits
- Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
- Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
About
A hairy, stout animal with opposable thumbs, this creature has a pronounced muzzle and bright red buttocks.
Baboon
Baboon | |
Medium animal | |
Hit Dice | 1d8+1 (5 hp) |
Initiative | +2 |
Speed | 40 ft. (8 squares), Climb 30 ft. |
Armor Class | 13 (+2 Dexterity, +1 natural), touch 12, flat-footed 11 |
Base Attack/Grapple | +0/+2 |
Attack | Bite +2 melee (1d6+3) |
Full Attack | Bite +2 melee (1d6+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +3, Ref +4, Will +1 |
Abilities | Strength 15, Dexterity 14, Constitution 12, Intelligence 2, Wisdom 12, Charisma 4 |
Skills | Climb +10, Listen +5, Spot +5 |
Feats | Alertness |
Environment | Warm plains |
Organization | Solitary or troop (10-40) |
Challenge Rating | 1/2 |
Advancement | 2-3 HD (Medium) |
Level Adjustment | – |
Combat
Baboons usually attack in groups.
Skills Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.