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Baboon

monkey, mandril, africa, Baboon

Baboons are powerful and aggressive primates adapted to life on the ground.

They prefer open spaces but Climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Animal, Baboon

Family: Primates

Small beast, unaligned

Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft., climb 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)11 (+0)4 (-3)12 (+1)6 (-2)

Senses passive Perception 11
Languages –
Challenge 0 (10 XP)

Special Traits

  • Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • BiteMelee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

About

A hairy, stout animal with opposable thumbs, this creature has a pronounced muzzle and bright red buttocks.

Baboon

Baboon
Medium animal
Hit Dice1d8+1 (5 hp)
Initiative+2
Speed40 ft. (8 squares), Climb 30 ft.
Armor Class13 (+2 Dexterity, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple+0/+2
AttackBite +2 melee (1d6+3)
Full AttackBite +2 melee (1d6+3)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +3, Ref +4, Will +1
AbilitiesStrength 15, Dexterity 14, Constitution 12, Intelligence 2, Wisdom 12, Charisma 4
SkillsClimb +10, Listen +5, Spot +5
FeatsAlertness
EnvironmentWarm plains
OrganizationSolitary or troop (10-40)
Challenge Rating1/2
Advancement2-3 HD (Medium)
Level Adjustment

Combat

Baboons usually attack in groups.

Skills Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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