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Baboon, “Lords of the Wild: Guardians of the Savanna”

Baboon
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Baboons are large, robust primates with long, muscular bodies covered in coarse fur. They possess a broad face with prominent, elongated muzzles and sharp, keen eyes. Their fur is typically a mix of gray to brown, with some species exhibiting distinctive facial coloring—such as red or blue skin on the face and rear, particularly in males. Their long, powerful arms are paired with dexterous hands, well-suited for gripping and manipulating objects. Their tails are long and non-prehensile, often held erect or curled.

Behavior: Baboons are highly social creatures, living in large troops that can range from 20 to over 100 individuals. These troops are led by dominant males and organized hierarchically, with complex social structures and interactions. Baboons communicate through a variety of vocalizations, facial expressions, and body language, and they exhibit both cooperative behaviors and fierce competition for resources. They are omnivorous, foraging for fruits, seeds, insects, and small animals. While they are not typically aggressive without provocation, baboons can be territorial and protective of their group.

Habitat: Baboons are adaptable and can thrive in a variety of habitats, from savannas and woodlands to semi-deserts and mountains. They are native to sub-Saharan Africa and are often found in areas where water is accessible. They prefer environments with a mix of open ground and nearby trees or cliffs for roosting at night. In some areas, baboons have also adapted to living in close proximity to human settlements, exploiting food sources and shelter.

Modus Operandi: Baboons are opportunistic feeders and scavengers, often foraging in groups to locate food. They are skilled at using tools, such as rocks, to crack open nuts or dig for roots. When threatened, they will use their powerful jaws and sharp teeth in defense, relying on the protection of the troop and their agility to evade danger. Their keen intelligence also allows them to engage in strategic behaviors, such as stealing food from humans or other animals. Baboons are capable of coordinating group actions, whether it’s mobbing a predator or defending territory.

Motivation: Baboons are primarily motivated by survival, with an emphasis on maintaining their social group and ensuring access to resources. They seek out food and water, defend their territory, and care for their young to ensure the continuation of their lineage. Their social structures are built around cooperation, but the desire for dominance and mating rights also drives competition. Males often vie for leadership positions within the troop, while females seek to maintain strong bonds for mutual protection and support.


Baboon
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Medium Beast, Unaligned


Armor Class: 13 (natural armor)
Hit Points: 45 (6d8 + 18)
Speed: 40 ft., climb 30 ft.


STRDEXCONINTWISCHA
14 (+2)16 (+3)16 (+3)6 (-2)14 (+2)7 (-2)

Skills:

  • Perception +4
  • Stealth +5

Senses: Darkvision 60 ft., passive Perception 14
Languages: Understands Common but can’t speak
Challenge: 1 (200 XP)
Proficiency Bonus: +2


Traits

  • Keen Smell: The baboon has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Climber: The baboon has a climbing speed of 30 feet and can climb difficult surfaces without needing to make an ability check.
  • Agile Acrobat: The baboon can take the Dash or Disengage action as a bonus action on each of its turns.

Actions

  • Multiattack: The baboon makes two attacks: one with its Bite and one with its Claw.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
    Hit: 6 (1d6 + 3) piercing damage.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
    Hit: 5 (1d6 + 2) slashing damage.
  • Throw Rock: Ranged Weapon Attack: +4 to hit, range 30 ft./90 ft., one target.
    Hit: 7 (2d6) bludgeoning damage. The baboon can throw rocks or other debris from the environment. This attack is made with advantage if the baboon is within 5 feet of a cliff or high ledge.
  • Taunting Shout (Recharge 5–6): The baboon lets out a loud, guttural shout. Each creature of the baboon’s choice within 30 feet that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened of the baboon until the end of its next turn.
    On a successful save, the creature is immune to this ability for 24 hours.

Reactions

  • Evade: When a creature within 5 feet of the baboon hits it with an attack, the baboon can use its reaction to halve the damage.

Tactics

  • Ambush: In a group, the baboon uses Pack Tactics to gain advantage on attacks. It will often start a fight with a Taunting Shout, forcing enemies to be frightened, before using Throw Rock from higher ground or nearby terrain.
  • Climbing: The baboon makes use of its Climber trait to quickly scale trees or rocks to gain advantage or escape. It may retreat and reposition, using Agile Acrobat to Dash or Disengage if surrounded.
  • Hit and Run: If outmatched, the baboon will use its superior speed to dodge attacks, throwing rocks from above, and retreating to a safe vantage point.

Description

Baboons are highly intelligent and agile creatures that thrive in the wilds of various environments. Their striking blue and red facial skin marks them as both intimidating and expressive, signaling emotional states and dominance. With their keen senses, strength, and agility, baboons can quickly adapt to different combat scenarios, using their environment and quick reflexes to gain the upper hand. They are not only fierce in battle but also social, often fighting in coordinated packs. Though not as dangerous as some larger beasts, a baboon’s resourcefulness and tactical mind make it a formidable opponent, especially when it has the element of surprise on its side.

Baboon

Family: Primates

Small beast, unaligned

Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft., climb 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)11 (+0)4 (-3)12 (+1)6 (-2)

Senses passive Perception 11
Languages –
Challenge 0 (10 XP)

Special Traits

  • Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • BiteMelee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

About

A hairy, stout animal with opposable thumbs, this creature has a pronounced muzzle and bright red buttocks.

Baboon

monkey, mandril, africa, Baboon

Baboons are powerful and aggressive primates adapted to life on the ground.

They prefer open spaces but Climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.


Baboon
Medium animal
Hit Dice1d8+1 (5 hp)
Initiative+2
Speed40 ft. (8 squares), Climb 30 ft.
Armor Class13 (+2 Dexterity, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple+0/+2
AttackBite +2 melee (1d6+3)
Full AttackBite +2 melee (1d6+3)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +3, Ref +4, Will +1
AbilitiesStrength 15, Dexterity 14, Constitution 12, Intelligence 2, Wisdom 12, Charisma 4
SkillsClimb +10, Listen +5, Spot +5
FeatsAlertness
EnvironmentWarm plains
OrganizationSolitary or troop (10-40)
Challenge Rating1/2
Advancement2-3 HD (Medium)
Level Adjustment

Combat

Baboons usually attack in groups.

Skills Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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