Acanthostega
Acanthostega is among the first vertebrate animals to have recognizable limbs it lives in shallow, weed-choked swamps.
Originally Posted by Raptorial of the Wizards Community forums.
Acanthostega lurk in primitive murky swamps, eight-toed, lunged yet not carrying a ribcage that can support it for much time on land, as well as gilled like a fish. Acanthostega are rarely seen, other than the times the pop up to the surface of the weedy murk to take a gulp of air or snatch a bug. With two sharp rows of teeth. Compounding this is another, more unusual defense. Acanthostega can secrete a foul and quite sticky slime. This is used by some of the swamp-dwellers as makeshift glue.
Acanthostega | |
Small animal (Aquatic) | |
Hit Dice | 1/2d8+3 (5 hp) |
Initiative | +0 |
Speed | 5 ft. (1 square), Swim 30 ft. (6 squares) |
Armor Class | 12 (+1 size, +1 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | 0/-7 |
Attack | Bite -2 melee (1d4-3) |
Full Attack | Bite -2 melee (1d4-3) |
Space/Reach | 5 ft./0 ft. |
Special Attacks | – |
Special Qualities | Blindsense, Low-Light Vision, sticky secretion |
Saves | Fort +3, Ref +2, Will +0 |
Abilities | Strength 5, Dexterity 11, Constitution 12, Intelligence 1, Wisdom 11, Charisma 2 |
Skills | Hide +5, Listen +1, Spot +2, Swim +5 |
Feats | Toughness |
Environment | Warm marshes |
Organization | Solitary or cluster (2-5) |
Challenge Rating | 1/4 |
Treasure | None |
Alignment | Always neutral |
Advancement | 1 HD (Small); 2 HD (Medium) |
Level Adjustment | – |
* Sticky Secretion (Ex): As a move action, twice per day, an acanthostega grappled by an opponent may release a sticky secretion. If the target is holding the acanthostega with his hands, he has a -6 penalty to Dexterity as his fingers are glued together. The glue either wears off in 2d6 hours or can be broken with a Strength check (DC 16). A creature that has bitten onto the acanthostega and received the secretion cannot bite, and the same wearing off and breaking rules apply. A biter, however, has a 35% of having some of the glue dislodge into its throat after breaking it, dealing 1d4 points of damage as it rasps into the throat.